Rustafied

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Progress and fixes

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - With one week till the next update and forced wipe, the team is cranking on fixes and some new functionality.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.


Brutalist Skin progress

The newest upcoming building skin, Brutalist, has received some tweaks and changes this week. Most notably, it has been shifted from an Armor tier skin to a Stone tier - making much more sense given its overall look and feel. Speaking of look, it seems the textures have been tweaked a bit since first release on staging. Unfortunately, we’re not able to get this working on staging at the moment — I’ll post new pictures here once we can get access on staging.

Edit: Here are some updated pictures:


Homing Missile Launcher ADS

Aim down sight ability is coming to the Homing Missile Launcher. Unlike many other weapon aim down sights, the Homing Launcher ADS looks like it will feature a full blown UI reminiscent of the attack helicopter gunner UI. Still on a separate branch, no visuals quite yet.

Edit: Here is a shot of the Homing ADS ui:


Rail network link

More progress this week on the upcoming rail network links. Based on commits, it appears these links will hook up below ground rail networks with their above ground counterparts. Still on a separate branch, it looks unlikely this will make it in for the update and forced wipe next week.


Tutorial Island

Another week with a bunch of commits over on the ‘tutorial island’ branch. In case you missed it, these tutorial islands look like they will be part of a special type of training server where new players will spawn on their own island and go through various missions to teach them core aspects of the game. Given the scope of this project, we don’t expect it to be live for the October update.


Other stuff

  • More loot in launch site main building of launch site

  • Moved light switches of LS main building to second set of entrance doors, players will now always pass one

  • Fix for bows offsetting view slightly when deployed

  • More work on the Dracula Cape (costume for next month)

  • Some updates to global networked bases

  • Added a button on the map view to toggle vending machine visibility

  • Fixes to the ghost costume

  • Fixes to underwater lab floors

  • Extra dismount checks

  • Fixes to minicopter pushing

  • Fixes to HAB door gibs

  • Console window improvements

  • Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.