Jungle Boogie
12:00am EST - As we pass the halfway point of Rust development for the month, the team is in full swing on the Jungle Update! Follow @Rustafied for news throughout the week.
Jungle Update Progress
The Jungle Update remains a key focus for Rust's development team. While it's not ready for player testing just yet, significant progress has been made, with the update now merged into the AUX3 branch, hinting at possible player testing soon.
Here’s a snapshot of what’s included in this exciting update:
New Biome: Introduction of the Jungle Biome, bringing a fresh, lush environment to explore.
Ziggurat Monument: A new monument that promises to add intrigue and adventure.
New Wildlife: The jungle will be teeming with new animals like crocodiles, tigers, and venomous snakes, enhancing the survival experience.
New Weapons: Tools like the blowpipe and boomerang will be available, offering new ways to interact with the world and defend against threats.
Interactive Environment: Vines that players can swing on will be part of the biome, adding dynamic movement and exploration options.
Although there’s no confirmed release date yet, the team is targeting an April rollout for this update. We'll continue to provide updates and more detailed information as it becomes available, keeping you in the loop on all developments related to the Jungle Update.
High Wall Skins
Exciting developments are underway in Rust with the introduction of new skins for high walls. The design team is currently crafting variants that include Adobe and Frontier styles, enhancing both aesthetics and functionality.
The Frontier skin is particularly notable for its integrated walkway, which opens up strategic possibilities for placing turrets and other defensive measures. This feature adds a practical layer to the high wall’s protective function, allowing players to better defend their compounds.
These new skins are expected to be incorporated into existing DLCs, expanding the customization options available to players. Keep an eye out for further updates as these skins progress towards release, promising to bring a fresh look and added utility to Rust’s robust fortification options.
Bee Balance
The development team has rolled out several balance adjustments and fixes to the beekeeping mechanics in Rust, improving the overall functionality and management of bee-related activities.
Key Updates Include:
Bee Swarm Damage: The damage caused by both multiple and single bee swarms has been rebalanced to ensure fair gameplay and interaction dynamics.
Bee Damage Immunity to Bleeding: Bee damage, regardless of its type, will no longer cause bleeding effects on players, which aligns more with realistic bee interactions.
Enhanced Temperature Visibility: The update now clearly exposes temperature readings, making it easier for players to manage and understand environmental effects on their beehives.
Beekeeping in Cold Climates: It’s now feasible to run a beehive in snowy conditions with the aid of sufficient heaters, expanding the possibilities for beekeeping across different biomes.
Beehive Status Panel: A new status panel has been added to beehives, allowing players to easily check whether their beehives are actively producing honeycomb or if there are issues that need addressing.
Inventory Management Improvements: Enhanced inventory check methods have been implemented to more accurately handle partial stacks and improve the timing of inventory checks, addressing previously noted inconsistencies.
These updates aim to refine the beekeeping experience, making it more intuitive and enjoyable for players as they manage their hives and harvest honeycomb. Further adjustments and improvements are expected as feedback from these changes is gathered and analyzed.
Other stuff
Allow rugs to be placed underneath already placed deployables (can now also be placed under) peoples feet
Work on Easter 2025 event continues (new horse costume and more from the looks of it)
Some fixes and improvements for various items in the workshop
Some fixes for Premium Servers
Fixes for visual food cooking not working on monument static hobo barrels