Progress and fixes
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - With one week till the next update and forced wipe, the team is cranking on fixes and some new functionality.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Brutalist Skin progress
The newest upcoming building skin, Brutalist, has received some tweaks and changes this week. Most notably, it has been shifted from an Armor tier skin to a Stone tier - making much more sense given its overall look and feel. Speaking of look, it seems the textures have been tweaked a bit since first release on staging. Unfortunately, we’re not able to get this working on staging at the moment — I’ll post new pictures here once we can get access on staging.
Edit: Here are some updated pictures:
Homing Missile Launcher ADS
Aim down sight ability is coming to the Homing Missile Launcher. Unlike many other weapon aim down sights, the Homing Launcher ADS looks like it will feature a full blown UI reminiscent of the attack helicopter gunner UI. Still on a separate branch, no visuals quite yet.
Edit: Here is a shot of the Homing ADS ui:
Rail network link
More progress this week on the upcoming rail network links. Based on commits, it appears these links will hook up below ground rail networks with their above ground counterparts. Still on a separate branch, it looks unlikely this will make it in for the update and forced wipe next week.
Tutorial Island
Another week with a bunch of commits over on the ‘tutorial island’ branch. In case you missed it, these tutorial islands look like they will be part of a special type of training server where new players will spawn on their own island and go through various missions to teach them core aspects of the game. Given the scope of this project, we don’t expect it to be live for the October update.
Other stuff
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Fix for bows offsetting view slightly when deployed
More work on the Dracula Cape (costume for next month)
Some updates to global networked bases
Added a button on the map view to toggle vending machine visibility
Fixes to the ghost costume
Fixes to underwater lab floors
Extra dismount checks
Fixes to minicopter pushing
Fixes to HAB door gibs
Console window improvements
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.