Happy New Year!
1:45pm EST - The update is live and devblog just hit! Game on!
1:00pm EST - Our update stream is live! twitch.tv/rustafied
12:00am EST - It’s a fresh year for Rust and it all starts off with a small update and forced wipe today. I hope everyone had a happy holiday and a great new year!
The update and forced wipe is expected at normal time, 2pm EST (7pm GMT). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
So long, Xmas!
Today's update marks a change as we say goodbye to all the Christmas content. Farewell to St. Nick with his generous airdrops, goodbye to the jingle bells, and the presents that appeared nearby. We'll see them all again next December.
Small update
With the holidays having just passed, this update is lighter on new content and changes. But don’t worry, there's plenty of exciting developments ahead! Stay tuned for today's devblog, which will include a recap of 2024 and a sneak peek at what the developers have planned for 2025. I’ll drop a link to it above as soon as it’s available. As always, we’ll continue to keep you updated weekly on all the latest happenings in Rust development.
Fixes and Quality of life
Although not a lot of new content generally comes in January, we do have some various fixes and quality of life which goes live today.
Can pickup sleeping bags in tool cupboard radius
Fix quick craft button showing number of crafting tasks instead of number of items crafting
Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
Fix wires being at wrong height when paste is auto-snapped to the terrain
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning
Antihack kicks reserve slot for queue bypass
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
Tweaks to wolf and NPC AI
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating
Converted f1 grenade to use specgloss
Fix industrial conveyor not pulling from the last dropbox slot
Improved behavior of zipline dismounts
Fix telephone using the numbered grid instead of letter grid
Add toast to variable zoom scope
will prompt you on hotkeys to zoom up and down
will stop showing once you click the button 5x
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
Fixed chat mute list exposing Steamids
Fixed T1SMG clipping issues
Fixed battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
Added ‘set_battery_charge’admin command to manually modify battery charge
Upcoming excitement
There are a whole slew of projects in the works likely to be released this year. Here is a rundown of just some of the highlights:
Work on a primitive game mode with a slew of siege weapons, sheilds, and more (looks to be coming in February)
Jungle ruins monument, with new animals (snakes, crocodiles, etc.), swinging vines, and more
A 4 shot mini crossbow
A blowpipe
Knight Armor DLC