Rustafied

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Seismic sensors, bikes, and more!

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - With two weeks till the update and forced wipe, some new features are taking shape on the staging branch.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week. 


Bike progress

Rust's development on bikes is pedaling forward! Just a reminder: there’s not just one, but a few cool rides coming our way. We’re getting a pedal-powered bicycle for those of you who like to keep it silent. On the louder side, a motorbike is also in the works, perfect for zipping around with a bit more speed. And for those who like a bit of company, there’s even a variant of the motorbike that comes with a sidecar. 

Work this week is mostly on suspension, sidecar setup, textures, and some other finishing touches. No word for sure when these are going live in the game, but we’ll keep you posted as always.


Seismic sensors

Get ready for an exciting new tool in Rust – the seismic sensor. This nifty device kicks into action whenever an explosion occurs within its vicinity, detecting everything from rockets and C4 to helicopter explosions. It’ll detect anywhere from 1 meter up to 30 meters, making it pretty versatile. Keep in mind, the model you see on staging right now is just a placeholder and isn't the final design.


Hood and cuffs

Development of prisoner hoods and handcuffs is moving along. No visuals or detailed info yet since everything's happening on a separate branch. But it looks like soon we'll be able to snag and restrain other players, adding some serious spice to gameplay. Stay tuned, and start thinking about how you might leverage this new twist to your advantage once it hits!


Fixes

There are more fixes for various things in the works. Here is a summary:

  • Culling fixes for Launch site

  • Lantern fixes

  • Fixes to search light

  • Enabled IO wiring near attack heli

  • Fix for ping estimation

  • Adjusted searchlight collider to make it easier to wire like before

  • Fix formatting not working for bullet/numbered lists for the in-game news

  • Spooky speakers audio now falls under the voice props volume slider


Other stuff

  • Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls

  • HV and incendiary ammo have been added to the mixing table

  • Double size of mixing table recipe list from 4 -> 8 recipes shown at once

  • Auto run and toggle crouch will now hold their state when the player opens the chat

  • Work on the Blunder Buster (new weapon)

  • More optimizations for render lod collapsing 

  • Reworking anti-rad tea

  • Work on a Frontier Hazmat (possible new DLC)

  • More work on wire slacking functionality

  • More work on cliffs rework

  • Tweaks to tone down screen shaking effects

  • Can now pick up empty campfire water purifiers, both water containers must be empty

  • More work on server profiling

  • Nexus - added ability for hot air balloons to be used to transfer servers

  • More work on the Radtown redux monument

  • More work on the traveling vendor

  • More work on performance improvements for the map

  • Work on masking the view of arms with outfits which don’t need it


Oh and the next round of Twitch drops kicks off this weekend! Head over to the Facepunch Twitch page for all the info.