Bikes and more!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - We’re at the halfway point for Rust development for the month and the team is trucking on new features and various fixes.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Bikes
The newest form of vehicle in Rust continues to take shape. This week bikes emerged onto the Aux2 branch for further testing. Although not super functional yet, this does give us a better sense for what’s to come. It appears as though there will be two types of bikes, pedal operated and motorbikes. You'll even potentially be able to bring a passenger as the motorbike has a variant with a sidecar.
The visuals are still mostly placeholders, and it looks like the majority of the functionality is missing, but we will keep you posted as this project continues to take shape on the Aux2 branch.
Radtown redux
Progress continues on an upcoming monument type, radtown redux. After seeing some of our first glimpses last week, work on these monuments seems to be focused on textures and colliders this week. No word on when this will make it in the game, but we’ll keep you updated as more comes to light.
Crude gestures
The hack week project which added a bunch of new crude gestures appears to be moving forward with a high likelihood of making it in the game. Now moved off the hack week branch, this body of work brings about a bunch of cheeky new gestures, such as middle finger, double middle finger, cut throat, finger guns, and more. No confirmation on how or when these will make it in the game, but we will keep you posted.
Fixes
There’s also a variety of miscellaneous fixes in the works. Here is a summary:
Fixed server entity reference error with door controller
Fixed poker offering no options to the remaining player when only one player can make moves
Fixed Clatterhat flares texture & LOD plus performance optimization
Fixed Coffin storage adaptor socket position
Fixed flyhack caused by standing on moving containers at harbor
Fixed recycler resource remainder
Fixed translation default back to 0
Fixed unharvestable ghost trees
Fixed hacked create keypad & improved textures
Various horse fixes
Fixed ice throne colliders
Fix missions UI always appearing when a player connects to a server even when set to false
Fixed MLRS screen map stencil sometimes clipping into the players legs.
Fixed shelves top collider to allow vertical barrel placement on the upper shelf
Fixed Water Purifier missing deploy guide
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
Fixed gun shooting slower when it has muzzle boost + burst module rather than burst module alone
Fixed patrol heli crashing at quarry and flares while fleeing
Fixed scientists attacking heli
Fixed long message chat ui
Fixed various wiretool issues
Fixed minicopter seat being removed if flying through harbor swing crane
Other stuff
Various improvements to map performance
Work on new textures for Jackhammers
More work on prisoner hoods and handcuffs
More work on a billiards table
More progress on the SKS rifle
More work on the Blunder Buster (new weapon)
Progress on Tiger assets