Rustafied

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She's a brick, house.

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - It’s a week since the update and we’re seeing hotfixes along with forward progress on multiple fronts - including the first glimpses of the next building skin!

Our update preview stream goes live at 1pm EST (6pm BST). Follow @Rustafied for news throughout the week.


Hotfixes

As is pretty standard for any first couple days post update, several hotfixes were in order. Here is a summary of what was deployed:

  • Changed Tugboat physic colliders from metal to wood where appropriate

  • Shipping container splash damage through walls fix

  • Added additional collider to fix tugboat collision bug

  • Fixed bug in shadows when using a flash light

  • Added support for the lights in the tugboat smoke stack at heavy damage levels

  • Fixed industrial.wall.lamps incorrect visuals

  • Doors on tug boats now drop debris when destroyed, blocking instant re-placement

  • Reduce the chance of the player getting killed on the inner tube when colliding with a tugboat

  • Fixed dropped items rarely falling through the world

  • Tugboat decay when indoors, very slowly

  • Tugboat exploit fixes

  • Improved projectiles dealing no damage when shot from boats issue

  • Fixed several shipping container repair issues


Brick building skin!

The first iteration of the next building skin is live on the staging branch! “Brick” is the latest stone skin for your future base! With a classic red brick feel, it’s got a great vibe! Still a work in progress, there are some tweaks to be worked out. Nevertheless, it looks like this will be a fresh DLC for the August update in a couple weeks!


Chat emoji’s

Also added to staging this week, the long awaited chat emoji’s in game! These custom, animated emoji’s will be a great addition to your future Rust chat. Also, you can pull up all types of in-game item icons for use in chat too!


Base optimizations

More work on optimizing the loading and display of player bases is happening over on the global networked bases branch. Long and short: it stands to drastically improve how bases appear to players (reducing hitches) along with providing a greater render distance. Still on a separate branch, we’ll let you know when there’s more info around this.


Ferry terminal

Rust’s newest monument is moving closer to its originally intended functionality: server to server player transfers. Over on the nexus branch we’re seeing the signs of ferries being sent to the terminal, perhaps being the upcoming mode of transportation for players going from one server to another. 

As you may recall, this functionality will be limited to certain linked servers which share wipe times and blueprints. It’s likely the first iteration of this will be launched on Facepunch official servers. That said, we at Rustafied plan on linking some of our servers when the opportunity arises (Medium 1 and 2’s — Long 1,2 and 3’s, etc.).


Other progress

The team is moving forward on a bunch of other projects. Here is a summary:

  • Parachute’s are back in the mix!

  • Weapon racks - they’ll be here one of these days!

  • New iteration of Bradley

  • Remove old, very out of date and no longer used list of radio stations

  • Misc QoL art fixes for various monument spots

  • Pumpjack prefab with animated Oiljack arm