Combat balance and small update
2:00pm EST - The PvP patch has been delayed pending critical issues.
1:00pm EST - Our update stream is live! twitch.tv/rustafied
12:00am EST - Kicking off this month in development, the team at Facepunch is working on combat balance and fixes.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Mandatory update today
Facepuch will be releasing a mandatory update today at 2pm EST (7pm BST) to apply some changes to the new recoil and gunplay (details found below). You’ll need to update your client to continue playing on your favorite servers. Here at Rustafied, we will be applying the update to our servers as soon as it's available.
Combat balance changes
Taking feedback from the community, the team at Facepunch have made some changes to gunplay which are going live with the mandatory update. Here are some details:
Directional hitmarkers will now display when you have the ‘hide blood’ option enabled
Silencer has had its accuracy bonus removed
Blur and blood effect when at low health has been toned down a bit
Recoil when zoomed in using a scope has been modified
HMLMG recoil has been slightly adjusted
Durability of the HMLMG has been slightly reduced
The crafting cost of the HMLMG has increased:
Old
30 HQM
1 Rifle Body
2 Springs
3 Gears
New
60 HQM
1 Rifle Body
3 Springs
3 Gears
Server ping alert
Coming with the update next month, you may soon see a new message when connecting to certain servers. If your actual ping is much higher than what is displayed in the server browser, this new message will show in the top left of your screen.
Other stuff
Here are some other things being worked on in development this week. They are not going live with the mandatory patch today.
Jackhammer hits hotspot every time, reduced bonus to keep speed the same
Flashlights / lasers will stay on after holstering & taking your weapon out again, no more ghost flashlights
Animal headshots will play hitmarker and sound
Entities that lose condition on pickup (windows) can now be repaired in a repair bench
Fixed missing sounds for smoke grenades and supply signals
Fixed missing deploy sound for combat knife
Fixed roadside decor sometimes spawning too close to rail
Fixed some spray can free hand NREs
Fixed a couple of Train NREs
DLSS is temporarily forced off (causing performance issues with Unity 2020)
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
No need to relog after applying ownerid
Block moderators from running ownerid
Rustafied Main max pops
Starting this week at the normally scheduled wipe time, the max population of both our US and EU Main servers will be changed to 500.