QoL and more
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - One week till the update and forced wipe and we’re seeing optimizations, new features, and some quality of life.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Summary video
Here’s our weekly development summary video from TGG.
General quality of life
A couple more general QoL changes are coming in next week:
Modular cars take 4x as long to decay by default
7 on hotbar now holsters whatever you’re holding
If a belt item is equipped when opening the inventory that item will be automatically selected
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node (very subtle number rounding)
NVG improvements
Some big improvements to the Night Vision Goggles made their way in to staging this week!
Server browser tag filter
A new way to browse for servers will enter the game next week. Players will now be able to select the tags they want and see only servers with that tag.
Magnetic crane updates
Prevent magnet crane magnet from getting close enough to the driver to hurt them
Magnet crane stability work. Less wobbly/floaty feeling
Magnet crane exhaust goes more when the player is using movement controls
Magnet crane audio now stops running when the crane is inactive
Monument lighting upgrade
The lighting around monuments has been improved this week as the ‘monument lighting upgrade’ branch has been merged into staging. You’ll notice some tweaks and improved environmentals to various monuments around the map.
Other stuff
More work on a working rail network
Removed puzzle loot out of snowmobile spawn garage
Rebalanced garland protection - no longer takes multiple rocket hits
More work on pets
Some world model fixes
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
Hapis progress