2022: Year in Review
It has been another awesome year for Rust! A huge thank you to the whole team at Facepunch for continually working to improve and expand on this amazing game!
This post summarizes the main additions to the game throughout each month of the past year. Keep in mind, much more happened throughout the months - this is just a highlight reel so to speak.
From everyone at Rustafied, we wish you a very Happy New Year! ❤️
January
February
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Arctic Research Bases
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Snowmobiles
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Arctic Suit
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Arctic AK
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Polar bears
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Spray can
March
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Monument lighting
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Quality of life
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NVG improved
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New loading screen
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Server browser filter
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Magnetic crane updates
April
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Ziplines
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Above rail network
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More monument lighting
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More Magnetic Crane improvements
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General QoL
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New landmine art
May
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Modular Trains
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Zipline improvements
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Optimizations
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Death screen icons
June
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New gunplay and recoil
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Native crosshair
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Visual hit markers
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Directional damage indicators
July
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Gunplay and PvP changes
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Loading improvements
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Hapis updates
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Various fixes
August
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Molotov cocktails
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Flashbangs
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New Locomotive
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Resource wagons
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Coaling Tower
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Monument light switches
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Updated wooden signs
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Smaller underwater labs
September
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Hardcore game mode
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Increased storage capacity
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Furnace UI changes
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Single pickup notices
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Coaling tower improvements
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Hapis fixes
October
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Lumberjack DLC
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VFX updates
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Furnace UI changes
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Updated server browser
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Painting UI update
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Zipline loot
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More storage increases
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Tons of small additions and changes
November
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Prototype 17
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Burst Module
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Caboose
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Blackjack
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Effects updates
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Attachments on turret weapons
December
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Progression shifts
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Raiding changes
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General QoL
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Code lock cars
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Quarries / pumpjacks use diesel
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Caboose at Outpost