QoL and Arctic content
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - Another week in Rust development and we’re seeing a bunch of arctic work along with more general quality of life.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Trying out a new format
We’re trying out a new format for our weekly posts. Instead of a whole bunch of written text, we’re going to do a short summary video (by ThatGermanGuy) of what’s happened in development during the week. We’ll also add a more simplified text summary below the video.
As for our monthly update posts (every first Thursday), those will stay the same -- full text writeup and summary video from Puddy. This is a trial, if it sucks I’ll switch back.
Summary video
Spray Can added
A new addition to staging this week, the Spray Can has been added. It allows you to tag up walls and other surfaces. You can switch up colors by holding ‘r’ and change size by holding ‘e’. There’s also decals which can be inserted into the can to spray a specific pattern (currently the only decal is a Rust logo).
You can use water to wash away any paint (bucket, water gun, etc) and also reskin deployed objects with right click. Crafting costs appear to be placeholders and some things with it are pretty janky. As it stands, this appears to still be a work in progress. We’ll keep you posted as more comes to light.
Development summary
Quality of life
Some big general quality of life stuff is expected for the February update. Here are some of the main changes / improvements:
Added a map marker for the patrol helicopter
Added 4 extra inventory slots to the tool cupboard that will only accept the hammer, planner, toolgun, wire tool and hose tool
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
Improved skin selection UI on repair bench
Show wounded teammates as orange in the Team UI
Show a down arrow next to a teammate that is downed as well as changing the colour
Native support for an auto walk, and toggle ducking bindings
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc). Static mountables will still dismount immediately (chairs, sofas, etc). Added global.vehicleDismountHoldTime to control how long the hold takes (defaults to 0.5s)
First pass on a popup showing what resources are missing when repairing an entity with the hammer
Add No Ammo, Low Ammo and Has Target outputs to the SAM site. Low ammo is triggered when less than 10 rockets remain
Show how much scrap is in the players inventory on the tech tree UI. Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
UI for muting/unmuting players
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
Added a warning if the selected item is already researched at the research table
Added a keybind to trigger the focus map button on the map screen (unset by default)
Fixed missing player id on report screen. Can no longer report a specific player more than once every three minutes
Potentially fixed XOR switches sending a brief burst of energy during server restarts
Snowmobiles
More work on these new arctic-based vehicles.
Arctic bases
Continued progress on the new Arctic Bases. From the looks of it, these will be some type of monument(s) which likely only spawn in the arctic.
Polar bear
In line with the other ‘arctic’ stuff, a new winter foe is being worked on: the polar bear.
Hapis conversion
More work on getting Hapis ready for prime-time. No word exactly when that’ll be yet.
Server to server transfer
Continued work on the server to server transfer via boat mechanics. Not expected for another couple months.