HDRP, Furniture, and more!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - Another week in Rust development and the team is making great headway in several areas.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Optional update today
There was a small, optional server / client update early this morning. It fixed the following things:
Multiple payout bugs with poker
No longer kicks players for being idle if they’re playing poker
Some L96 skinnable fixes
Console beta complete
Double11, the company in charge of Rust Console Edition, announced earlier this week that the private beta for the console edition has come to an end. Long story short: They are very happy with the results of the private beta and excited to move into the pre-order beta in the near future which will feature a more updated version of the game with even more features.
No release date on this pre-order beta yet, but it can’t be that far away given the public release of the console edition is slated for May 21st. If you haven’t already, go check out the pre-order pages for Xbox and Playstation 4!
HDRP backport on Hapis
The HDRP backport branch, which went live last week and looks amazing, is being applied to Hapis. This means we can expect to see all the beautiful new visual effects on our favorite static map here in the near future. Along with the Hapis work, we’re also seeing a number of commits tweaking and improving the HDRP branch in general.
As you may recall, the HDRP work is still on a separate staging branch with a planned release for the May 6th update (assuming nothing really hits the fan in the next week or two).
Furniture
A new branch has been created which features a slew of new furniture. The aptly named ‘furniture’ branch includes the initial prefab set up for a number of new items including a metal bed frame, mattress, sheets, autopsy table, emergency exit sign and more. No word if this will be a fresh DLC (like musical instruments) or just normal additions to the game. All work is still on a separate branch, so no visuals yet. We’ll post more information once it’s available.
Edit: Just got confirmation this is not a DLC.
Minor fixes
The team performed a number of minor fixes on a separate branch this week. Here is a summary of what was done:
Fixed Wind Turbine excessive bounds
Fixed Wind Turbine deployment underwater
Reduced large furnace bounds
Fixed "Rechargable" typos
Fixed missing open and close sounds on static research table
Fixed missing open and close sounds on static repair table too
Fixed a bunch of reported typos
Cheater ban wave
It’s no secret, cheating in Rust has been pretty bad lately. Thankfully Alistair let the community know they’ve banned 3000 accounts this week alone for cheat related activity. This includes a number of bans for people using ‘undetectable’ anti-recoil scripts. Hopefully Facepunch and EAC keep up this momentum to stem the tide of all these cheats.
Other stuff
Initial work on a configurable gesture wheel
Potentially some cool new demo features coming on the ‘demoshot’ branch
Lots of work on new AI - specifically around animals
Potential fix for player model not updating based on player alt look angles
More work on the contacts branch (still no word exactly what this is)
Include type field in smart alarm notification data
Potential incorrect material gib fix