Slots, Jumpsuits, and Workcarts!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
10:40am EST - Slot machines have been merged in to staging! Added more information below.
12:00am EST - Another week in Rust development and the team is making some great progress on new functionality along with some solid fixes.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
So long Lunar New Year
An optional server / client patch has been released which disables the Lunar New Year content.
Slot Machines
The first iteration of slot machines has just hit staging! They can only be spawned in at the moment so it’s not clear exactly how they will be implemented once fully in the game. That said, this gives us a glimpse of how Rust Slots will work!
Long and short: you mount the slot machine, deposit scrap, and spin, spin, spin! Each spin costs you 10 scrap, and if the reels land on a winning pattern, you’ll win the appropriate payout. I’ve posted some more pictures below, stay tuned for more information as it comes to light.
Jumpsuit incoming
A new article of clothing has found its way into the game this week. The Jumpsuit is a single piece of clothing that covers both your top and bottom half at the same time. Currently the stats are a clone of the Bone Armor, and it’s not clear if this will purely form or if it’ll have some function. Either way, it looks pretty sweet! We’ll keep you posted as more comes to light.
Workcart progress
Taking home the gold this week in most commits to a branch, the Workcart is moving forward at a tremendous pace. In case you missed it, this branch encapsulates not only a rail vehicle, but in fact a whole new tunnel system to traverse the underbelly of the map. Connecting many monuments together, these new tunnels will allow for players and teams to get around the landscape of Rust like never before.
The Workcart itself, which will sit upon the rails in said tunnels, will allow for groups to travel from spot to spot in fuel-propelled style. It’s not yet exactly clear how these carts will be obtained and precisely how extensive this tunnel system will look upon release. That said, with the velocity at which commits are being tossed at this branch, I wouldn’t be surprised if more comes to light in the very near future. In the meantime, here are some screens of the workcart / tunnels (courtesy of ThatGermanGuy).
Smoother horse movement
In a small but nice quality of life shift, horse movement over bumpy terrain has been smoothed out a bit. This should make galloping across the plains of Rust a bit less nauseating than before - nice!
Twitch drop schedule
Alistair clarified the future of Rust Twitch drops a bit this week. After round 5 comes to an end today, the next round of Twitch drops will take place on March 4th, accompanying the monthly update and forced wipe. Going forward, you can expect to see one round of Twitch drops per month.
Other stuff
Family sharing disabled for the foreseeable future
More AI work on new animals
Fixed heavily charged batteries displaying incorrect time remaining
Roadsign gloves are now skinnable
Fixed constant RF spam at oil rig
Fixed RF broadcaster deployment stacking and incorrect excessive bounds
Fixed rich text on browser button
Block players getting inside Drone market place
Infrastructural changes at Rustafied
For some weeks now some of our servers on a certain host have been suffering from sub-optimal reliability. We have completed a transfer to a new host this week and believe this should create a much smoother experience for our players. I apologize for any inconvenience this has caused and thank you for your patience with this matter.
This shift did cause a change in my server IP’s. As always you can find our servers on the official list — your history tab just might not show them.