Happy Turkey Day!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - Over in the states we’re celebrating Thanksgiving, as the devs keep trucking along on the December update. Much of the active work is still on separate branches, so there is not a ton to show off this week.
Our update preview stream starts at 1pm eastern. Follow @Rustafied for news throughout the week. Before we get into it…
Charitable Rust 2021: Huge success
Charitable Rust this year featured an action-packed weekend like we have never seen before. A huge thank you to everyone involved. I’m happy to announce we have raised an estimated $190,000 for Preemptive Love. For more information check out my previous post.
Blueprint wipe incoming
For the first time in about a year, the team at Facepunch is forcing a blueprint wipe when the update hits on December 2nd. Although it is not quite clear on what features will accompany this update, players on all servers will have the opportunity for a completely clean gameplay slate.
Save 219
As we often see with monthly updates, the team is making some modifications to procedural map generation via a save branch. This morning, the save 219 branch was merged into staging. This not only forces a map and blueprint wipe, but also includes some interesting changes:
Excavator production rate increased by 2.5x
Raise excavator spawn priority
Fish can now be sold for more scrap at fishing village exchange
Drop chance of MP5 from NPC's lowered
Testing with increasing forest density
Winter is coming
The development team is working on bringing a wintery mix of new items on several different fronts. Although it's all still on separate branches, we're seeing forward progress on both a snowmobile and an arctic base. It's not yet clear if these will make it in for the December update, but it does seem as though we will have a variety of new winter activities in the near future. As always, we will keep you up to date as more things come to light.
AI improvements
There have been a couple branches with improvements for AI in the game. As with some deeper elements of coding, these specific commits can be pretty hard to understand. Long and short: AI elements, come the December update, should be improved. Stay tuned to the devblog next week for more information.
Other stuff
Split off electricity and car parts from T2 techtree
T3 techtree changes - MP5 cost and position changes
Added support for alt look while spectating
Improve camera angles when entering/exiting parent volumes