Forward progress
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - Another week for Rust development and the team is making forward progress on a new building block, weather, and more!
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Elevators coming
The newest building block, the Elevator, has gotten worked on more this week. First, it appears as though a height limit of 6 floors has been put in place - sorry skyscraper engineers of Rust. Also, a trigger has been added to kill any players who might get stuck under the lift. Finally, the power usage has been set to 10 while moving and 1 while idle.
All this work is still on a separate branch, so no visuals or other specific details quite yet. Stay tuned as this makes its way to staging in the near future.
Weather
A new system for weather is still in the works. This week we saw progress on lightning storms across the horizon. No word on specifically when this new weather will be added to the game, but it appears as though we’ll have new rain, snow, storms, and even auroras once complete.
Secret Lab Chair
A new item was able to sneak its way in this week. The Secret Lab Chair provides 100% comfort when sitting in it and can be deployed in your base just like any other chair. I asked Alistair about this item and he said details will be revealed in a couple weeks.
Trail road type
Andre has added a new road type which is generated after both ring road and side roads have been created. These new small trails will connect various small monuments that didn’t have proper road connections before. No visuals quite yet as it is still on the ‘save199’ branch. That said, these ‘save’ branches are generally merged in before monthly updates, so we’ll likely see these trails in October.
Render map
Players are now able to render a high definition PNG version of the map for any server they are on using a new command “world.rendermap”. You can find the map then in your Rust install folder.
Fixes
A number of miscellaneous fixes have been completed this week. Here’s a lowdown of what’s been done:
Fixed unable to plant next to sapling or higher stage berry bush in a planter
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
Fix being unable to power storage monitors directly from batteries
Fix being unable to break down more than one item at a time
Extra protection against accidental hammer pickups
Other stuff
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
More work on missions
HDRP Progress
Voiceprops work (boom boxes in the near future?)