The Mixing Table is here!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - With just one week prior to the big August update, the developers have released an exciting new item to the staging branch. This article provides a brief overview of the Mixing Table - expect a full guide on this table prior to the update next week.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Mixing Table on staging
For weeks (months even) we’ve seen commits to a mysterious mixing table branch. Keeping it close to the chest, the developers didn’t share any real specifics about what this table will do, leaving players to guess what the functionality could be.
That guessing game is over as the Mixing Table was adding to the staging branch for testing yesterday. So what does it do exactly? Well, as per the description, it’s used for mixing recipes. What recipes you ask? Tea for the most part - but also explosives.
As you’d expect, each recipe requires certain ingredients, the majority of which are newly added berries. Now, before your head explodes about any part of this, note this is still in its infancy and very likely to get tweaked prior to release.
Crafting cost
300 metal frags
5 hqm
Crafting time
30 seconds
Workbench
Not required
Research cost
500 scrap
Bandit purchase
175 scrap
Berries
As mentioned above, the majority of what people can make with this table appears to be tea at the moment. That tea is made from berries. As such, a number of berries have been added to the game. These berries can be found in various bushes around the map.
Berries can also be grown from seeds and cloned (you receive one seed when picking a bush). Eaten alone, they provide a small amount of caloric intake and hydration (5 and 2 respectively). That said, the real magic begins when you start combining them into teas on the mixing table.
Types of berries
Yellow Berry
White Berry
Green Berry
Red Berry
Black Berry
Blue Berry
Tiers of tea
Now before we get into the exact types of tea, it’s important to cover the tiers of tea. With 3 tiers total, teas can have a range of impacts depending which tier they are. To get a higher tier tea, you simply combine 5 of the lower tier teas together and it’ll produce one high tier (I.E. 5 normal healing teas will combine into an advanced healing tea).
Normal
Advanced
Pure
Types of tea
In total, there are 7 types of tea. Each type requires different berries and provides different effects. Below is a list of the current types of tea and their effects. Note that in order to properly produce the tea, you must follow the recipe in the exact order. Failure to do so will have you unable to start mixing.
At the moment it appears these effects last about 5 minutes. Note: All of this is subject to change before going live next week.
Max Health Tea
Increases your maximum health
Recipe
Red, Red, Red, Yellow, Yellow
Normal
Max health: +5%
Advanced
Max health: +12.5%
Pure
Max health: +20%
Healing Tea
Restores health over time
Recipe
Red, Red, Red, Red, Red
Normal
Healing: +30
Advanced
Healing: +45
Pure
Healing: +60
Ore Tea
Increases the amount of ore you receive
Recipe
Yellow, Blue, Yellow, Blue, Yellow
Normal
Ore yield: +10%
Advanced
Ore yield: +30%
Pure
Ore yield: +50%
Wood Tea
Increases the amount of wood you receive
Recipe
Red, Blue, Red, Blue, Red
Normal
Wood yield: +2%
Advanced
Wood yield: +6%
Pure
Wood yield: +10%
Scrap Tea
Increases the amount of scrap you receive
Recipe
Yellow, White, Yellow, White, Yellow
Normal
Scrap yield: +10%
Advanced
Scrap yield: +30%
Pure
Scrap yield: +50%
Rad Removal Tea
A tea that removes radiation
Recipe
Red, Red, Red, Green, Green
Normal
Radiation: -6
Advanced
Radiation: -8
Pure
Radiation: -10
Rad Resistance Tea
Reduces the amount of health lost from radiation
Recipe
Red, Red, Green, Green, Green
Normal
Rad Resistance: +5%
Rad Exposure Resistance: +50%
Advanced
Rad Resistance: +15%
Rad Exposure Resistance: +50%
Pure
Rad Resistance: +25%
Rad Exposure Resistance: +50%
Explosives?!
That’s right, you can also produce explosives on the Mixing Table. Now, you do need to have learned the blueprint already. Provided you do, however, adding fertilizer and low grade fuel together in a certain combination will result in an explosive. Here is more information:
Recipe
1 Fertilizer
10 Low Grade
1 Fertilizer
10 Low Grade
Time
30 seconds
Yield
1 Explosive
New armor passenger module
The first new vehicle module since the launch of vehicles has been added. The Armored Passenger module allows for 2 passengers to sit in a protected passenger cabin full with working armored windows on the front and sides.
Cost
225 frags
10 HQM
Crafting time
30 seconds
Workbench
Level 3 required
Research
125 scrap
New armor design for modules
Armored Cockpits got a bit of a visual overhaul with the addition of the armored passenger module.
Horseshoe cave nerf
A big setback for all the cave dwellers out there as a large nerf was applied to the horseshoe cave. Players are no longer able to build in the middle building pocket in the horseshoe cave.
Roof block improvements
Some enhancements to roof blocks went live on staging earlier today. In short, the roof pieces now combine together in a much more natural and appealing way. Nice!
Vehicle changes
There have been a slew of miscellaneous vehicle changes this week. Here is a summary:
Cars can climb hills better
Engine internals now survive twice as long
Lifts can be placed in tighter areas (including T-shaped floor sections)
Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost
Better car gibs
Fixes and improvements for car collisions
Other stuff
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
Fix for minicopters and modular cars becoming unusable after loading from a save if the server was saved during engine start up
Only show hostile marker when within 200m of safe zone
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.