Ring Road, ho!
2:00pm EST - The client and server patch are live!
1:00pm EST - Our update stream is live! twitch.tv/rustafied
12:00am EST - Update day has arrived, and with it some significant changes to map layout, turrets, and more! The patch is expected at the regular time (2pm EST / 7pm GMT).
Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Update summary video
Here’s an update summary video from Puddy!
Ring road is in
The layout of procedural maps in Rust has shifted with the addition of ring road. Applied to any procgen map over 3k in size, the ring road is a 2 lane paved street which goes around the outskirts of each Rust island. Along the road you’ll find gas stations, spermkets, and warehouses.
Jutting off to individual monuments, single lane paths branch out from the main road at various points. Also note: building is no longer allowed on the roads themselves.
Edit: The minimum size for Ring Road has been changed from 4k to 3k.
Turret changes
Some big shifts to base defense this month as the paradigm of turrets has completely changed. Auto Turrets are now less expensive and come empty, with no attached gun. Once crafted, you are able to put most any weapon in the turret for use - along with the required ammo.
Not every weapon will be accepted into turrets though. Rockets, Multiple Grenade Launchers, Flame Throwers, and Crossbows don’t work. Eokas, M249s, Nail Guns, and most every other type of gun do work.
Along with the ability to accept many types of weapons, these new turrets utilize any attachments such as flashlights, lasers, etc. That said, scopes do not appear to increase the attack range of the turret. As you’d expect, weapons take a loss to durability as they are used and broken weapons don’t function. If a turret is destroyed, the weapon and ammo drop to the ground.
In terms of targeting, turrets will now aim at the portion of a player that is out of water if possible.
Auto Turret
Starting gun
Empty
Time to craft
60 seconds
Workbench
Level 2 required
Cost
1 targeting computer
1 cctv camera
10 high quality metal
Price at Outpost
400 scrap
Life stats
More information on each in game life is now available on the death screen. Tracking things like distance traveled, time spent at places, damage, accuracy, and more, this new UI element gives you an in depth look at what you accomplished during your last time alive. Here are the stats being recorded:
Time swimming
Time boating
Time flying
Each weapon shows: Shots fired, hits, and accuracy
Players, Scientists, and Animals killed
Headshots
Distance Walked
Distance Run
Damage Taken
Damage Healed
Time in Wilderness
Time in Monuments
Time in Base
Horse Armor buff
Horse Armor has become a bit more advantageous this week as Helk reduced the cost of crafting and researching while increasing rider protection. Here is a summary of the new stats:
Wooden Horse Armor
Horse protection
+25 %
Rider protection
+35 %
(up 15%)
Crafting time
30 seconds
(down 30 seconds)
Crafting cost
2 rope
300 wood
(down 300 wood)
Workbench
Level 1 required
(none required before)
Roadsign Horse Armor
Horse protection
+50 %
Rider protection
+50 %
(up 10%)
Crafting time
30 seconds
Research cost
125 scrap
(was 500 scrap)
Crafting cost
4 road signs
2 sewing kits
(down 1 roadsign and 1 sewing kit)
Workbench
Level 1 required
(down from lvl 2)
Horse looting fix
Players will no longer be able to snag free loot through walls by leaning certain ways while on horseback. The exploit allowing people to lean for loot has been resolved.
Exploring status on steam
In conjunction with life stats, the game now reports information to your friends through steam. Showing if you’re exploring the wilderness or a monument, your status automatically now updates based on what you’re doing in game.
New hitbox system
There is a new hitbox system in place this month. If you’re not aware, this is the underlying mechanism that tracks player hits and damage during combat. This new system offers performance improvements and should reduce freezes during pvp. Nice!
Firework limiting
After the addition of fireworks for Lunar New Year, some players tried to test the limits of just how many fireworks can be set off at once. Sure enough, those limits were reached, resulting in players crashing, disconnecting, or even temporary EAC bans.
In response, Facepunch has limited the amount of fireworks that can be set off at once, hopefully preventing similar instances.
Other stuff
Sleeping bag decay time reduced to 36 hours
Tree minigame fixed again 🤞
Tweaks to minicopter and scrap transport spawns (to reduce clustering)
New videos on escape menu
Config saved on exit of the game
Vehicles work
HDRP progress
Farming2 and Sprinkler work
Effect benchmarking being worked on
A new set of cinematic tools started on
New gun? Initial art added on the ‘Minigun’ branch