Giving thanks, for balance!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - With just one week before the December update, the team is cranking on new functionality and a literal fuck ton of balance changes.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day. Before we get into it, a quick note on Charitable Rust 2020…
Charitable Rust 2020: Great success!
This past Saturday we held our 6th annual charity event, Charitable Rust. This year supported the amazing organization, Rise Above the Disorder, who help people get the mental health care they need.
I’m proud to report we raised an estimated $180,000 for this cause! For more information and acknowledgements, check out my post from yesterday.
November balance
Alistair has been slaying it on the November balance branch (recently merged into staging). With too many commits to list, he’s made an insane amount of balance shifts. I’ve listed the main ones below, but we’ve also compiled a more complete list of specific changes across the board which you can find here.
Weapons
Increased rocket launcher deploy delay to equal reload time - stacking multiple loaded rocket launchers no longer has a benefit
Reduced crafting time on a slew of weapons
Construction
Reinforced window bars now called Reinforced Glass Window and there health has been lowered to 500
Wooden barricade cover no longer requires workbench
Many items have had there crafting time reduced
Floor grills and fences are now stackable (up to 10 a stack)
Items
Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
Many items have had there crafting time and resource cost lowered
Many items are now stackable
Attire
Hazmat suit now has durability. 30 ak shots will break a hazmat suit (at close range)
Many clothing items have had their crafting cost and time to craft lowered
Many clothing items have had their protections rebalanced
Diving gear can now be recycled
Tools
Reduced crafting time on Stone tools, Icepick, and Satchel
Increased Salvaged axe crafting time to be in line with the Icepick
Medical
Large medkit now provides small amount of instant health (10) and reduced crafting cost and time
Reduced Medical Syringe crafting time
Food
Pure ore and advanced ore teas have had their ore yield reduced
Greatly reduced the amount of dehydration when consuming anti-radiation pills (-10 hydration per pill)
Ammunition
Reduced crafting cost of Incendiary ammo
Smoke grenade now researchable craftable and stackable
Reduced HE grenade radius and damage (90 damage to a naked)
Traps
Snap Trap now Stackable (3 per stack)
Reduced crafting cost of Flame turret and wooden floor spikes
Reduced crafting time of auto turret and Landmines
Electrical
Reduced the cost of of most electrical items - many items now use metal fragments instead of HQM
Most electrical items are now stackable (5 per stack)
Fun
All instruments have had there crafting time reduced
Map changes
Several shifts to procedurally generated maps are on the way. Being committed to the ‘save201’ branch, these changes include radiation being added to Launch site floodlight towers and some fixes for Stables spawning too close to other monuments. Also, the safezone size of stables has been reduced slightly.
Tech Trees
Helk is making a ton of progress on the ‘techtrees’ branch. With procedural grouping, a tree line widget, tree node selection, scrolling, information population, grouping, indicators, and more - he’s cranking out this new functionality. It’s still not clear exactly how these new techtree’s will specifically work in the game, but we’ll keep you posted as more comes to light.
Edit: Alistair posted the above teaser picture of tech trees in the Rust discord! Still a work in progress and subject to change, this will offer another way to gain items in a linear manner (rather than the random workbench experimentation). It looks like this will come in the December update and then they’ll evaluate feedback and do a forced blueprint wipe in January.
Other stuff
More work on HDRP Backport
Workcart progress
Drone deploying and picking up
server.censorplayerlist will randomly assign player names now
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)