Charitable Rust is this week!
1:00pm EST - Our update (and Charitable Rust) preview stream is live! twitch.tv/rustafied
12:00am EST - That’s right! The time is finally here - Charitable Rust kicks off this Saturday, November 21st from 11am to 11pm EST.
Our update preview stream starts at 1pm EST and will feature a preview of some of the Charitable Rust 2020 activities along with what’s going on with development. Follow @Rustafied for news throughout the day.
Charitable Rust: This Saturday!
Join us on Saturday, November 21st, 2020 for our annual charity event, Charitable Rust! This year features appearances from your favorite streamers, a ton of brand new custom events, game play modes, races, and prizes! (Server connect info to be released on Saturday).
All the proceeds from this year go to the amazing organization, Rise Above the Disorder, who help people get the mental health support they need through grants and resources.
Read more details about the events and check out a more in-depth video overview.
Get your 4 skins!
Head to the Rust item store to get the exclusive Charitable Rust 2020 skins. Available this week only - they cannot be traded or purchased after. 100% of the skin sales go to Rise Above the Disorder.
A huge thank you to the team at Facepunch for their generosity and support with this event ❤️
Development summary
Below is a brief highlight of what’s going on in development this week. We’ll be back with full coverage next week after Charitable Rust.
Small amount of boats and rideable horses now spawn procedurally again
Face wearable tweaks. Re-assigning some clothing slots on the face to allow for wearing things like a moustache and sunglasses at the same time while preventing stacking protection.
Growable rain. Plants increase water quality when getting rained on (standalone and planters).
Fixed top gap when placing vending machine inside a door way
Fixed major gaps in supply drop
Relaxed rug placement to allow deployment on ceilings again. Fixed certain rug stacking exploits
Drone progress. Allowing for takeoff and landing while also stopping movement if it hits something.
Techtree progress. Working on ingame node layout and grouping.
Hapis rescue. More work, removed some OP caves