Rustafied

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Life stats and ring road

Jan 31st - In a big change to turrets, any gun will now be accepted on a turret! This includes eokas, rocket launchers and more. See more from ShadowFrax here.

Edit: You can no longer use rocket launchers or grenade launchers in turrets.

3:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - Just one week till the February 6th update and forced wipe. The team is making some great progress on various things including new statistics, road layouts, modular vehicles, farming, fixes, and more.

Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day.


Ring Road merged in

Some significant changes to road layouts on procedural maps has made their way in this week. Very aptly dubbed ‘ring road’, these changes create a main paved road which travels around the circumference of the Rust island. It then offers small exits which lead off to monuments. This should drastically change how people navigate the terrain of Rust, especially once the new vehicles make their way in!


Life stats

A new way to see various game play statistics has worked its way in this week. Dubbed ‘Life Stats’, this scrollable list of information shows up on the the death screen. Although some of the stats may still need more work and yet more may be added, here is a list of what you can currently see:

  • Distance Walked

  • Distance Run

  • Damage Taken

  • Damage Healed

  • Time in Wilderness

  • Time in Monuments

  • Time in Base

  • Time swimming

  • Time boating

  • Time flying

There is also: shots fired, hits, and accuracy for each weapon you used.


Horse loot through building fix

An issue which has plagued very many unsuspecting base owners since the new mountable leaning functionality was merged last month, horses allowing people to loot through buildings has been remedied by Garry. Although some fringe cases of this could possibly still be at play, it does appear like the main use cases have been resolved.


Modular Vehicle progress

Work on the much anticipated modular vehicles is progressing with great vigor. Working on many seemingly finishing touches such as vehicle health, vfx, storage, sleeping, speeds, and decay, it appears these exciting new modes of transportation are soon to be here.

Will they make it in for the upcoming February 6th update? It doesn’t look like it.


Farming 2

Improvements and additions to farming continue to take form as commits pile up on the farming2 branch. Still not merged with staging, we can only infer what this will entail based on commits.

Nevertheless, those commits have revealed a number of things over the previous weeks such as the addition of fertilizer, compost, new gene functionality, and this week, a new crop: potatoes. 

Given the scale of these changes, it doesn’t appear as though they will make it in for the February update.


Sprinkler branch

A new branch - likely associated with the above farming additions - has arrived this week. Sprinklers appear to be in the works, possibly to aid in the watering of crops.


Other stuff

  • More work on a new hit box system update

  • Always save config when exiting the game

  • Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending

  • Fix map not zooming

  • HDRP work

  • Igniter fixes