New Bow Model and Fresh Lighting
2:10pm EST - The client update is live! Also, the devblog is out.
1:52pm EST - The server update just hit! Looks like it's going to be an earlier update than usual today.
12:00am EST - Update day is upon us, and with it, a new bow model, updates to the in game map, quality of life changes, better lighting, and more!
As always, there is no set time for when the update will hit. Once it does, however, all maps will wipe (no sign of a forced blueprint wipe).
Our update stream goes live at 3pm EST. Follow @Rustafied for news throughout the day.
Update Summary Video
Check out our update summary video from Puddy.
New Bow model and skins
The Hunting Bow has received a face lift this month. For the first time since its inception on experimental, the bow has undergone some significant shifts to its looks. This appears to be a purely aesthetic change at the moment, so no shifts to damage, timing, or anything else with regards to the Hunting Bow.
That said, it has been made skinnable with this shift. When will we see the first bow skins come in game? We’ll see…
Edit: The first bow skins are live on the item store!
Arrow changes
Accompanying the new looks for the bow, Helk has made some shifts to arrows. Here’s the low down:
HV arrows now cost metal fragments and have less drag
Bone arrows move slightly faster and have a slightly larger radius
Bone arrows crafting session produces 3 arrows instead of 2
Map updates
Garry has tweaked a bunch of things with the in game map this month. Along with being snappier and overall more optimized from a performance standpoint, the map can be zoomed out much farther and now includes the Oil Rig monuments. Additionally, the look has been tweaked due to a new shader being utilized.
Faster right click looting
Looting to and from boxes with right click has gotten a bit quicker this month. Helk has reduced the time it takes for the item to enter your inventory by a factor of around 3. This makes it much easier to grab loot on the go quicker and with less dragging.
Sewer and cave lighting
Petur has done a bunch of work improving the lighting for caves and sewers this month. Overall he’s made things not only easier on the eye, but easier to navigate. Here are some shots of the improved lighting:
Bandit camp lighting and tweaks
Caves and sewers were not the only lighting tweaked this month, Petur also tweaked visuals around Bandit Camp. In addition to this, there have been some tweaks to the safe zone and an additional guard added to prevent abuse. Here are some shots:
Fixes to Oil Rig puzzles
After some issues last month, the doors on puzzles for both the Large and Small Oil Rig should be working as expected after the update.
Skinnable double doors
We also saw some work towards making skinnable Double Doors a reality. Although not confirmed yet, it does look like we might soon be seeing skins for this highly requested item.
Chippy Arcade Cabinet art
Tom has added some new art for a Chippy Arcade Cabinet to his Artstation page. Chippy is a bullet hell style arcade game Facepunch has been working on for a little while now. It appears as though you’ll eventually be able to play it in Rust… Awesome!
Other stuff:
Recoil reduction for the M39 (doesn’t apply full recoil immediately)
First person tracers are smaller when zoomed in
LR300 now has better condition (should last as long as the AK does)
40mm smoke exploit fixed
Skin optimizations and fixes
A bunch of Linux issues fixed
Introducing: SEA Long
Expansion for Rustafied in South East Asia continues this month with the release of our newest server: SEA Long. Like the Longs you’ve come to know and love in our other regions, SEA Long features a 4k map, 200 pop, and only wipes maps when forced. Find it on the official list once the update is live!