Charitable Rust is on!
* proceeds of skin sales go towards the cause
11/16 @ 7pm EST - We’re live again with some more Charitable Rust action! Join us on the server (found on the official list) or at twitch.tv/rustafied!
3:00pm EST - Charitable Rust is live! twitch.tv/rustafied - Oh, and Rust was announced for consoles!
12:00pm EST - The day has finally arrived - Charitable Rust will kick off later today! This year we’ve got an amazing Main event server running the whole week along with custom events, great prize giveaways, and a star studded cast of your favorite streamers participating throughout the week - all to raise money to provide education and build schools for underprivileged kids around the world. 100% of the proceeds this year will be going to Pencils of Promise.
We’ll be kicking it all off at 3pm EST on the Rustafied Twitch channel by giving an overview of the events this week, playing some races, giving away prizes, and then hopping into some Hunger Games (one of our several totally new, totally custom game play modes for Charitable).
You can join in too by searching for our Charitable Rust servers on the official list. The Main event server will be up 24/7 with races, parkour, mazes, PvP arenas, Rust Olympics and more! Our 4 other custom gameplay modes will go live twice a day - check out or schedule of events for more details.
Charitable Rust trailer
To get a better sense of some of what’s in store for this week, check out this epic Charitable Rust trailer from Puddy.
Rust on consoles announced!
Rust will be coming to Xbox One and PlayStation in 2020!
Development news
So building schools for kids is great and all, but what’s going on in development news? Well, it’s going to be a light week for me going through what’s going on in development. One, because there isn’t much to show off in development this week - much of the work is on longer term projects which have yet to hit staging. Two, ‘cause we’re working our asses off on Charitable Rust, and I’m short on time!
That said, here’s a bullet list summary of development news for this week. I’ll be back next week with a more in depth update summary post as you are accustomed to.
First person legs are coming (along with censor cubes on the leg cocks)
Lots of work on instruments - should be any time now
Modular vehicle work
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
Some improvements to debug camera
Fixed footsteps missing / stop when the player is culled
Tweaks to Turret weapon reloading and target handling
Can't steal building-blocked Christmas tree decorations
Fixed Spas12’s weird worldmodel
Fixed batteries losing charge on pickup
Fixed switch having invisible lights when off
Fixed switch showing power when no power was received