Balance and tweaks afoot
It’s a fresh week for Rust development and we’re seeing some balance shifts in weapons and loot. Let’s get into it...
Arrow damage tweaks
Andre is tweaking how damage is dealt with bows - giving arrows their own damage type (instead of using the bullet damage type). He’s also increased the arrow headshot multiplier (to 1.5) to maintain one-shot kills when the victim is not wearing any head protection.
The end of bow raids
Along with the changes to player damage, Andre has made it so bows no longer deal damage to structures - essentially putting an end to bow raiding. This has not been very well recieved by the community, which is understandable given the already limited options for early game raids.
Cheaper melee weapons
Helk is doing his own balancing by reducing the crafting cost of mid to high end melee weapons. This means the mace, cleaver, swords, etc will all cost a bit less come the update on Thursday.
Loot shifts
Helk has also made some changes to loot spawns. First, he’s made it less likely to find a high end weapon in rad towns. He’s also made it so trash piles refresh their contents twice as fast - this includes the XP gain on opening.
Cupboards close to walls
Cupboards will once again be able to be placed close to walls as Andre removed the legacy socket mod from them (which was the thing forcing the large distance).
Graphics overhaul progress
Petur is trucking along on his graphics overhaul. As you may recall from the other week, this body of work aims at improving the overall graphics of the environment. No visuals on this yet as it’s on a separate branch, but stay tuned over the next couple weeks for updates on this.
Edit: Check out these two videos from Petur... holy shit, this is looking great!