A look at the new terrain, hapis island, maps and more!
7:30pm EST - Here's a quick peek at the new map Garry has been working on:
2:10pm EST - We are just one day away from the big update this week and things keep getting better. The new terrain (and legacy inspired level) went live on development last night. On top of that, we’ve got maps and some new weapons which may just make it in before this update. Before we get into that, let’s look at this improved terrain. If you want to see it for yourself, opt into the development branch.
The improved terrain
It’s that time of the month again. No, Aunt Flo isn't visiting; Uncle Andre is dropping some sweet changes to the procedural generated terrain which he and Petur have been working on the for the past few weeks. Although the changes aren’t as stark as last month (procgen7), the terrain is generally more diverse and interesting. Also, rock nodes are a bit smaller. Let’s take a look:
Hapis island
Previously called the LegacyLevel, this new static map has been given a less misleading name: HapisIsland. Although it was inspired by the legacy map, one can quickly tell it is far from a clone (see pictures here). That said, it is looking absolute awesome! Yes, it could use some more rock clusters and forests, but this is a first iteration and I’m sure improvements will come in the next few weeks. In the mean time, we’re running a new 100 slot server with this map. Look for Rustafied.com - Hapis on the official list (to join prior to the update, you'll need to be opted into the dev branch).
Maps
Garry continues work on his map branch. As you may recall from yesterday, not much is known about how this is going to work (or if it’ll even make it in this week). What we do know is there are two new items on this branch: Map and Note. They are craftable by default and cost between 5 and 10 paper. I’ll post more info as soon as the map branch merges to main.
SMG on the way
Tom has rigged up the model and textures for the sub machine gun. This marks the second new weapon which has been added to the 'ready to implement' list this week (beancan grenade being the first). These aren't live in the game yet, but I'm hoping Helk puts them in later today so we can start playing around.
Rocket changes
Helk is doing some tweaks and fixes to the rocket launcher. First and foremost, the rockets can now collide with players (up to this point, they would literally fly right through). He’s also cleaned up the smoke trail and improved on the first person animation when firing (no more big ass rocket tail in your view for a split second).
Some dropped items are bigger
Ever since dropped items started getting actual world models instead of burlap sacks, some items have been easily lost on the ground. To combat this, a couple items world models have been scaled up to improve visibility. Most noticeable, the medical syringe:
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