Sunday evening edition
9:10pm EST - It has been a great weekend for Rust. The game is more playable than it has been in weeks, server performance is holding strong, and, as of today, mass drops appear to be fixed! As always, there are some things impacting gameplay. I’ll get into that, first, some Rustafied related business...
Building guides
Many people find us by searching google for “rust console commands” or “how do I build a wall in rust.” For the past several weeks, some of our guides have been out of date. Several of the Rustafied Crew and I have been working hard to update our guides. I’m excited to announce the release of our new building guides. The first, ‘How do I build walls?’ was authored by Grym of Zen and the Art of Rust. The second, provides stats and tips for building, upgrading and raiding. I have a great team to help me keep these up to date and add new content going forward. If you have any recommendations or request for guides, please use our forum...
RustaForum.com
After numerous requests for a forum, I’m happy to announce the launch of our brand new community site: rustaforum.com. A place for people to discuss Rust, Rustafied.com, our servers, and anything else they feel like. Also, all commenting through the site will now be done through the forum (sorry Disqus). If you fancy, create an account (you can login through Steam) and come say hi!
Mass drops
Mass drops have been plaguing players and servers for weeks now. After subsiding for a week or so, drops came back with a vengeance in the past several days (only affecting very populated servers). Thankfully, Garry released an update earlier today which should have this issue resolved. So far, it’s looking good; we’ve been running all day without a drop. On top of that, I have not heard one report of a drop from any other servers owners. Hell yeah!
Edit: Ironically, the server went down about an hour after posting this. Thankfully, it looks like it was just a hiccup in service with our host and not a mass drop!
Disappearing locks
I have received many reports of locks disappearing. Here’s the good news: they continue to keep the door locked and are still functional for the owner. The bad news: no one else can access the lock, including those who had previously entered the code. Server and client restarts do not appear to help this problem. I have reported this issue to Garry and expect to see it worked out in the coming week.
In-stability
There have been a lot of changes to the stability system in the past couple of weeks. Although overall, it is in a better place than it has been, there are still some issues which are occurring. Mainly, around the 6th or 7th level, you’ll start seeing random walls to fall down. There have also been reports of random building parts falling down after a server has been running for a day or so. Restarting the server does appear to help this issue.
Lighthouse(s)
Several days ago, the lighthouse monument re-appeared on maps, taller than ever! Along with growing, it duplicated. There are now two lighthouses on most maps. This is totally cool in my book, the more monuments the merrier. One thing people may notice as they approach the lighthouse, there are some clipping issues. Several reports have come in of being able to walk straight through the rocks below, making the lighthouse itself inaccessible. I’m sure this will be fixed shortly. In the mean time, Daniel, not for nothing, I still think it could be bigger ;)
Animals: Winning gold in the 100 meter dash
Zon continues to make adjustments and additions to the animal AI system. Most people think animals are way too fast at the moment. It is true, they sprint at comical speeds. That being said, if you follow them, they will eventually tucker out and stop, allowing you to kill them.
Time desynchronization
I am also seeing reports of time do you synchronization between different clients. This results in some clients seeing daytime while others are stuck in the dark. If you see someone running around with their torch lit during the day, chances are it is night for them. Although not confirmed, it appears the code to calculate current time of day exists on the client side. I wouldn’t be surprised if we see this load switch, if only partially, to the server side soon.
EAC
The Easy Anti Cheat servers have been pretty hit or miss over the past couple days. Mass kicking people with the error, “EAC Not connected.” Given this, we were running on server.secure 0 on Friday and Saturday. Not surprisingly, we have gotten some more complaints of hackers. The EAC servers appear to be back on track as of today so we have been able to run with server.secure enabled all day.
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