Lights on!
4:42pm EST - Client update just hit!
3:36pm EST - The devblog is live!
3:08pm EST - Server update is out. Client and devblog still pending...
2:00pm EST - Our update stream is live! twitch.tv/rustafied
4:00am EST - Our update stream will go live at 2 PM Eastern, follow @Rustafied for news throughout the day. Let's get into it…
Update summary video
Here is this weeks update summary video from Puddy.
New Roadmap!
Garry has posted a new roadmap on the Rust website. There is a ton of information here to absorb, and expect more on this in the devblog today.
Weapon flashlight
The weapon flashlight is getting a significant buff this week with an added flare that can momentarily blind or disorient other players. In our testing this can change some PVP encounters in a serious way.
Edit: The same effects have been added to the Attack Helicopter spotlight
Learned recoil tweaks
Helk has changed the recoil on the LR-300 and the MP5A4 a bit more this week. The LR pattern is a bit more vertical before horizontal, but overall the changes have not really been noticiable in our testing.
Stone Pickaxe cost reduced
Getting started in Rust will be a bit easier as the Stone Pickaxe is now cheaper to craft.
Old Cost
250 wood
125 stone
New Cost
200 wood
100 stone
Snow biome revamp
Damian has changed the look of the snow quite a bit this week with some improved textures and details in biome and snowy peaks throughout the map.
Other stuff
- Small trout provides 8 animal fat upon gutting
- Reduced bone armor cost to 1 rope instead of 2
- Halved leather cost of hide armor
- Made snow mound edges even
- Burnt Human meat now uses the correct icon instead of cooked bear meat icon
- More item description updates and fixes
- Ore break effect increased in size to account for new ore models
- Fixed a bunch of bugs with rounding errors in resource dispenser
- Crappier tools now yield less total ore when playing the minigame (as intended)
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