Game. Changer.
1:23pm EST - The devblog and client update just hit!
1:04pm EST - Our update stream is going live early because it's going to be an early patch today.
12:48pm EST - The server update just hit. Helk comfirmed with me it's going to be an early update today!
12:02am EST - Rarely do we see an update which shakes fundamentals of the game to its very core. Not only has base building and raiding completely shifted, the component system is getting a huge new dynamic… Oh, Scrap!
Given it’s the first Thursday of the month, this update will force a map wipe on all servers when it goes live. Tune in for our update stream starting at 2pm EST and follow @Rustafied for news throughout the day. Let’s get into it...
Update summary video
Here's the update summary video from Puddy.
Introducing: Scrap
For the first time in the history of the system, components can now be crafted. Using a research table and some scrap, players can craft the components they need.
Remember blueprint fragments? Well, this is sort of like that. Drop a component and some scrap on a research table, then roll the dice. The more scrap (fragments) added, the higher percent chance of returning a component. Unlike blueprint research, the component on the table doesn’t break or disappear if the research fails - your scraps, however, are always used up.
You can find scraps throughout the map in barrels (chance of 1) and boxes (chance of 5-10). You can also recycle components to get scraps.
Scrap crafting and recycling amounts
As mentioned above, scraps are used on research tables to increase odds of crafting components, and can be acquired through recycling other components. Here are the amounts of scrap needed for 100% crafting and yield on recycling:
Gears
To craft
30 scrap
Recycle yield
3 scrap
Metal Blade
To craft
10 scrap
Recycle yield
1 scrap
Metal Pipe
To craft
20 scrap
Recycle yield
2 scrap
Sheet Metal
To craft
20 scrap
Recycle yield
2 scrap
Propane Tank
To craft
10 scrap
Recycle yield
1 scrap
Metal Spring
To craft
50 scrap
Recycle yield
5 scrap
Road Sign
To craft
20 scrap
Recycle yield
2 scrap
Tech Trash
To craft
100 scrap
Recycle yield
10 scrap
Semi Auto Body
To craft
50 scrap
Recycle yield
5 scrap
SMG Body
To craft
75 scrap
Recycle yield
6 scrap
Rifle Body
To craft
250 scrap
Recycle yield
25 scrap
Uncraftable components
These components cannot be crafted:
Tarp
Sewing Kit
Rope
Research table
To do all this new component crafting, you’ll of course need a research table. Thankfully, it has been added back into the crafting menu.
Cost
1000 frags
25 hqm
5 sheet metal
Raiding: Buffed.
Component crafting isn't the only drastic shift coming in today, the pendulum of raid balance has swung in the other direction. In the largest change to build and raid dynamics in years, Andre has shifted how placement in building blocked zones works. Any player can now place twig building blocks and ladders ANYWHERE in a building blocked zone.
This shifts the entire thought process of building a base and securing your loot. Anyone can now get on top of your base, over high walls, or in open areas - with great ease.
Cupboards now basically serve one purpose: to avoid getting griefed. They don’t block building, raid towers, or ladder placement at all.
Edit: A couple more tweaks have been made this morning:
- Twig decay reduced to 1 hour delay and 1 hour duration
- Ladders can now be placed on the end of floors (so long overhangs)
- Auto turrets can shoot through twig building blocks (damaging the building and anyone behind it)
Lowered costs
A bunch of clothing has had their costs reduced.
Bandana
Old cost
40 cloth
New cost
5 cloth
Cap
Old cost
15 cloth
New cost
5 cloth
Balaclava
Old cost
40 cloth
New cost
15 cloth
Burlap Headwrap
Old cost
15 cloth
New cost
10 cloth
Boonie Hat
Old cost
15 cloth
New cost
10 cloth
Update feed is back
After flying blind for a month, the community once again has access to the commit feed. Not only has the @RustUpdates twitter come back to life, we have an entirely new site from Facepunch to show us the most recent changes to code. A huge thank you to the devs who made this happen!
Other stuff
- Animals will no longer randomly get stuck when fleeing
- Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
- Snow jacket protection increased and cost reduced
- Skin caching added (performance boost)
- Miner hat model properly becomes emissive when on
Edge-ucation: Volume 4 - Advanced building 1
Here's the latest addition to our Edge video series: Advanced building #1.