Update time!
4:51pm EST - Our servers are coming up now.
4:40pm EST - Server and client update just hit! Updating our servers shortly...
4:26pm EST - Devblog is live! Update is still pending...
3:36pm EST - Still waiting on the update. Shut the stream down but will tweet to @Rustafied as soon as it hits!
2:00pm EST - Our update stream is live! twitch.tv/rustafied
12:00pm EST - Our EU Main server just wiped. Game on!
10:45am EST - The holidays are right around the corner and, although we’re not seeing a ton of new content this week, we do have some great quality of life changes along with a bunch of bug fixes.
Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day. Let’s get into it...
Multiple players can access storage at once
Gone are the days of asking, “Hey man, can I get into that box?” Why? Because Garry has made it so multiple players can access storage containers at the same time!
Certain items go straight to belt
In response to top comments on his ‘Dream Changelist’ thread, Garry has made it so certain items will automatically go into your belt (hotbar) when picked up. In addition, he’s made it so right clicking from loot and crafting items have a similar effect. This works for a bunch of items including deployables, weapons, tools, and medical supplies.
Planter changes
Helk has made some tweaks and fixes to planters. First, he set it so vegetation planted in a boxes in the desert and snow biomes will now survive, instead of just dying immediately. He's also made it so they can be placed closer to walls along with tweaking the scale of the small planter.
Edit: A large planter fits exactly on one foundation now.
AI progress
Garry continues his work on the new animal AI. Nestled on a branch of prerelease, this body of work is not yet able to be tested. Through commits, however, we can see the latest changes to the main branch have been merged in, and the old AI has been stripped out entirely. Will we experience a whole new form of animals acting retarded come Jan 5th? That remains to be seen, but stay tuned for more info as we get closer to the new year.
Optimizations
Diogo has been working on some optimizations. Many, however, are on the prerelease branch, so they won’t be live till jan 5th. Stay tuned to the devblog for more details.
Save140
The next iteration of Rust procedural map generation is on its way - the save140 branch is actively being worked on, and encompasses the new harbors, a new warehouse scene, improvements to hangars, and various fixes to caves and dungeons. This will be live January 5th at the earliest, but may be available for testing on the prerelease branch sooner than that.
Fixes
The team has worked on a slew of bug fixes this week, here are some highlights:
- Seeds blocking building was fixed
- Fixed grass displacement issue
- Fixed candle hat flame floating above candle hat
- Fixed miners hat not tracking head movement
- Fixed bells always playing on server join when XMas is enabled
- Fixed reactive target appearing up when it’s actually down
- Head tracking apparently fixed (but other people alt looking still cannot be seen)
Other changes
- Low quality modes have shadows (no more disabling them completely)
- Some new skins have been added to the item store
- Admins don’t get caught by chat spam filter
- Server countdown is less spammy when a lot of time is left