Rustafied

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Skin Bags and Balance

4:00pm EST - The client update just hit and devblog is live!

2:00pm EST - Our update stream is live!

1:18pm EST - The update is still pending as the team pushing more changes today. Here are some highlights:

  • New Hazmat suit is in!
  • Reduced cost of deer helmet, bone armor and wolf headdress
  • Wolf headdress now provide protection
  • Skin bag stuff is working now, along with a high quality bag (100 cloth)
  • Semi auto rifle recoil/damage has been balanced - now easier to hit stuff
  • New placement sounds for deployable building parts (doors, ladders, etc)

12:00am EST - It’s update day for Rust and the component system is getting some balance shifts. Also, we’ve got new skin bags from Garry!

Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day. Let’s get into it...


Update Summary Video

Don't feel like reading? Check out Puddy's video summary of today's update!


Garry’s Skin Bags

Garry is implementing a new way to trade in (or up) the various skins in your steam inventory. Bags are basically like weapon crates in CS:GO, only you don’t need a key to open them. Players can craft them by hitting escape, going to the inventory menu, and breaking down items.

The idea is simple: Break your current skins into cloth (the amount of which varies depending on the item, but low tier generally yields 1 cloth), craft a bag with 25 cloth, open said bag to get a new skin. It doesn't appear completely functional at the moment - can't seem to open a bag - but I imagine this will be working shortly. Also, there are only low quality bags now, but I wouldn't be surprised if higher quality ones come down the line.

Edit: Garry has fixed opening bags, added a new High Quality bag (which costs 100 cloth), and a big warning before you start breaking stuff up:


New Component: Semi Auto Body

Helk has made it a bit harder to roll out with semi auto guns with the addition of a new component: the semi automatic body. Like the rifle and SMG bodies, this is found rarely in weapon crates and is now a core ingredient in crafting a Semi Auto Pistol or Semi Auto Rifle (R.I.P.).

Edit: That RIP for the Semi Auto Rifle may have been premature - Helk has balanced the damage and recoil to make it easier to hit things...

Rarity
Rare

Found in
Barrels and Crates

Stacks to
10

Used for
Semi Auto Pistol
Semi Auto Rifle

Recycler return
4-5 high quality metal
60-71 metal frags


Waterpipe no longer needs a pipe

In an effort to become a bit more obtainable, the waterpipe shotgun no longer requires a pipe component to craft. Irony not lost on Helk, he acknowledged in his commit message, "this is derpy, but needed for now."

Cost
300 Wood
100 Metal Frags

Crafting Time
60 seconds


Rocket cost increase

Rocket raiding is becoming significantly more expensive this week. Launchers now cost 100hqm instead of 60hqm and rockets cost an extra pipe each. With this, the notion of rocketing through your neighbor's door just got a bit more costly.

Cost
100 High Quality Metal
10 Metal Pipes

Crafting time
3 minutes

Cost
2 Metal Pipes
150 Gunpowder
10 Explosives

Crafting time
10 seconds


Flamethrower nerf

Helk has made a bunch of shifts to the flamethrower, making it less effective on buildings but more effective against players. Here are the highlights:

  • Uses twice the fuel per second as before
  • It holds twice the ammo (100 instead of 50)
  • You can no longer tap flamethrower for 1 fuel to create a fire
  • Direct damage against players has increased

Radiation shifts

After its addition last week, radiation has been tweaked so it no longer goes from nothing to full exposure immediately. Instead, there is now a gradient effect, allowing you to back the fuck up before getting full blown radiation poisoning.

Edit: The new Hazmat suit is in! It's all one piece and can be found in loot.


Easier Oil

Breaking oil barrels has gotten easier this week as Helk has lowered the health points to 50, allowing you to shatter that metal with 3 hatchet hits.


More food boxes

Along with getting a snazzy new model, food boxes have been added to junk piles around the map. They will spawn in the center of junk piles (where wood crates spawn) and provide the normal stuff you see in food boxes: Water, snacks, and rad pills.


Recycler nerfs

Recycling was nerfted on two components - you’ll now get slightly less high quality metal when recycling sheet metal and metal springs.

Sheet Metal Yield
43-48 Metal Frags
2 High Quality Metal

Spring Yield
43-48 Metal Frags
2 High Quality Metal


Other stuff

  • Rad pill spawns decreased
  • Attempted fix for empty crates/barrels
  • Water bottle viewmodel work (but not in game yet)
  • Enabled all player pooling functionality by default on 64bit systems (better performance!)