A Seismic Update!
2:00pm EST - The update and devblog are live!
12:00am EST - It’s update time and there are a ton of quality of life changes coming in along with a new tool to help against online raiding!
The update and forced wipe is expected at normal time, 2pm EST (7pm BST). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.
Seismic sensor
An exciting new tool enters Rust today – the seismic sensor. This nifty device senses whenever an explosion occurs within its vicinity, detecting everything from rockets, explosive ammo, and C4 to helicopter explosions (no molotov’s). You can change the detection radius anywhere from 1 meter up to 30 meters, making it pretty versatile. Simply wire it up to your electrical system and use it to get notified if you’re getting raided.
It will output a different power value depending on the type of explosion detected. A non-exhaustive list of power values from explosives:
1 power = F1 Grenade, Beancan
2 power = Explosive ammo, Satchel
3 power = C4, Rocket
Cost
3 high quality metal
1 tech trash
Craft time
30 seconds
Research cost
75 scrap
Workbench
Level 2 required
Range
1-30m
selectable
Quality of life
There are a ton of various quality of life changes with the update today. Here is a rundown:
Players can place barricades at monuments (they have less hp and decay faster)
See the building guides for teammates if you have plan out
Unique sounds have been added for HV Rockets
5 minute disconnection grace period added to allow players to skip queue
Show building blocked zone around monuments and caves with plan out
Block ability for players to store non-building items in cupboards
Hammer always shows demolish & rotate option to reduce misclicks when upgrading
Hold sprint to fill in vacant slots in a planter with any selected seeds
Access lower workbench levels when at higher workbenches via the UI
Helicopters have handbrake (automatically applied) and better ground travel
Medium battery now fits under halfwalls
Salvaged hammer buffed to break barrels in 2 hits
Repair benches now show skin names in the UI
Bones now can now be composted into fertilizer (4:1 ratio)
Horses can travel backwards (half speed) and armor slows down less
SAM sights have new input to toggle defender mode vs. target all
See weapon attachment info on vendor UI tooltip
Industrial conveyor filter menu larger, up to 30 item filters (was 12), search size larger
Increased laser detector range to match the beam length (from 4 to 12 meters)
Ability to add slack to wires by scrolling your mouse wheel (while holding shift)
Other quality of life
Solar panels no longer take damage when picked up
HV and incendiary ammo have been added to the mixing table
Decrease craft time of the following items from 30s to 15s: Wood shutters, all types of window bars, window glass
Tweaked water pumps deploy volume so they can be deployed in a triangle (and updated deploy sound)
Added an UI information panel showing flamethrowers damage and range values
Reduce F15 flyby volume by 45%
Specific sounds for Fire Arrows
Entering the "last used" code on codelocks is now 2.5x faster
Auto run and toggle crouch will now hold their state when the player opens the chat
Removed electric furnace 'Turn On' and 'Turn Off' side inputs (now auto on if they have power for better handling on things like server restarts)
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Tesla coils and igniters now heal automatically over time by your cupboard
Tweaks to tone down screen shaking effects
Can now pick up empty campfire water purifiers, both water containers must be empty
Painting improvements
Following the QoL trend, there have been several improvements for the artists of Rust! Here is a summary:
Make the sign painting UI follow the UI scale option
Increase max paint brush size to 100
Fix paint brush sizes less than 2 having gaps
Strokes don’t overlap with themself, which was making it difficult to use low opacity values. This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke
Fix incorrect paint texture resolution for landscape and portrait picture frames
Fix framerate dropping to near zero when painting quick long strokes
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
Fishing changes
In the latest update to fishing mechanics, the game introduces a more strategic approach to how you use bait. Under the new system, you start with smaller fish as bait in an attempt to catch bigger fish, adding a layer of risk and decision-making. Will you secure your catch or gamble it in hopes of landing something even bigger? Notably, raw fish meat can no longer be used as bait, preventing players from using a large catch to simply restart the bait cycle. This change aims to enhance the challenge, forcing players to decide: cash out with a medium-sized catch or risk it for a potentially greater reward. Here are some more details:
Fishing trap updates
Traps now use the same fish selection and bait logic as the standard fishing rod, differing by water type (freshwater/ocean) and no longer accept items with no bait value
Fixed at a fishing depth of 5m, enabling capture of all fish except sharks (requires 5.5m) and orange roughy (exclusive to moonpool)
Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
Fish trap can no longer catch the same fish being used as bait
Bait changes
Multiple lures (up to 3) can now be used simultaneously; applies to worms and grubs for catching higher value fish
Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value)
Raw Bear and Wolf meat bait value increased to 10 (from 5)
Raw human meat bait value is now 3 (from 1), and spoiled human meat has no bait value
Berries' bait value now 1 (from 0.5), can be stacked up to 5 times
Raw fish now valued at 0.5 bait, usable in stacks of 3
Catfish, Small shark, Salmon, Orange Roughy, Trout, and Yellow Perch now have a bait value of 10 (eliminates possibility of losing a valuable fish for a lower value fish)
Monument no build volume shifts
The areas around monuments which block building have been shifted a bit with this update, making it harder to wall off most things. Here is a summary:
Reduced no build volume at desert military base and arctic research base
Increased no build volume slightly at launch site and sphere tank
Small monuments no build volume increased, switched to sphere collider:
Lighthouse - 100m
Mining Outpost - 100m
Super Market - 100m
Gas station - 100m
Warehouse - 100m
Quarries - 70m
Fixes
There’s also a bunch of fixes in this update. Here are some of the notable ones:
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
Fixed F1 grenade skins not appearing on the thrown grenade
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
Fixed the Wildlife Cull mission not registering polar bear kills
Fix Oilrig not spawning on the top of the map as often as expected
Fixed hacked crate keypad & improved textures
Fixed unharvestable ghost trees
Some visual fixes for Bradley
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
NRE fixes for CH47 Scientists
Spooky speakers audio now falls under the voice props volume slider
Fixed flame arrows on crossbow not hiding their particle effects while using a scope
Fixed scrap heli not being driveable on ground with Ctrl key anymore
Fixed scrap heli wheels not animating
Fix formatting not working for bullet/numbered lists for the in-game news
Fixed broken modular car spawn commands
Fix F8 menu not updating when you switch servers
Fixed poker offering no options to the remaining player when only one player can make moves
Fixed IO UI showing wrong power values when wiring entities from output to input
Fixed submarine windows ignoring new fog parameter
Other stuff
SAM sites no longer target sleeping or kinematic vehicles
Renamed "Suicide" to "Respawn" in the main menu
Initial hood and cuffs functionality added to AUX2 (more on that next week)
EU Trio 2 is now: EU Trio Mondays
In the interest of balancing out our server portfolio and due to popular demand, we are switching EU Trio 2 to a Monday, weekly wipe schedule. This change goes live with the update today. Blueprint wipes will continue to be monthly. There are no changes to EU Trio 1.