Forward progress
12:00am EST - The team is trucking, getting ready for the Primitive update in February. Follow @Rustafied for news throughout the week.
Primitive coming Feb 6th
Mark your calendars! The new Primitive game mode in Rust, featuring siege weapons, a 4-shot mini crossbow, shields, a fresh DLC, and more, is set to launch on February 6th. This week, the developers are applying final touches and detailing how certain items will be limited within this unique game mode. It appears that Primitive will feature its own tech tree, significantly restricting access to most Tier 2 and Tier 3 items and weapons, including any that use rifle ammo and the double-barrel shotgun.
In Primitive mode, players will be limited to using:
Melee weapons
Bows, including the standard bow, crossbow, compound bow, and the new 4-shot crossbow
Nailgun
Water pipe shotgun
Double barrel shotgun
Revolver
Also, certain things will only be found in loot including:
Pistol ammo
Jackhammer
Chainsaw
Additionally, there will be no NPC scientists, Bradley or cargo ships in this mode and fewer monuments, emphasizing a more raw and survival-focused gameplay experience. The specifics of these restrictions are still being finalized, so stay tuned for further updates as the mode continues to take shape.
For those eager to get a sneak peek, this mode is currently available for public testing on the Aux2 branch. We'll provide a detailed guide on everything you need to know about the Primitive game mode as we approach the official release date.
Lunar New Year
As the Lunar New Year approaches later this month, Rust is gearing up to celebrate with special in-game items. So far it looks like there will be a snake mask, a wallpaper, and maybe some goodies from previous years. This is all planned on going live via a mandatory update on Thursday, January 23rd. Stay tuned for more updates as the Lunar New Year draws closer, and get ready to celebrate in style!
Cooking 2.0
The developers are currently spicing up the cooking mechanics in Rust with a planned Cooking 2.0 update. This revamp includes the introduction of a new cooking workbench and chicken coops, designed to enhance the culinary and farming experience within the game. Players can look forward to new recipes and the ability to manage chicken coops and eggs, promising more advanced cooking options and additional resources, offering greater benefits than the current system. While there is no set release date for Cooking 2.0 just yet, more details are expected to emerge as development progresses. Stay tuned for updates on how these features will evolve and enhance survival strategies through improved culinary skills and sustainable farming practices.
Hopper progress
Development on the Hopper storage adaptor is progressing steadily since it was first revealed last week. Designed to automatically collect any items dropped within a 1.5-meter radius, this device aims to streamline item management and storage efficiency in Rust. While details about the cost and additional specifications are still under wraps, more information is expected to be released as the Hopper approaches its launch date. Keep an eye out for further updates as this promising quality of life feature continues to develop.
High wall skins
Some exciting developments are on the horizon in Rust with new high wall skins currently in the pipeline. Initial work has begun on a fresh branch dedicated to developing an Adobe skin for high walls, which promises to add a new aesthetic to your fortifications. While there's no confirmed release date yet for these skins, the introduction of such designs highlights ongoing efforts to enhance visual diversity and customization options in the game. Keep an eye out for updates on when these new high wall skins will become available.
Other stuff
Reshade is officially banned
A boomerang is in the works
The blowpipe is still being worked on
Horses add 50% comfort, also being added to campfires
More work on the Jungle biome
Work on iterating on AI for scientists
Improvements to missions being worked on
Improvements to demo captures
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item
Removed combatlog 10s delay for admins and developers