Vending machines, door hatches, and more!
A solid start to the week as we’re seeing fresh functionality, new ways to fuck over hackers, and shifts to certain game items. Before we get into that, I’d like to touch on a current thorn in our side...
Server physics crashes
For the past several weeks, server reliability has been pretty poor. This is due to an issue with server physics which Andre mentioned in last weeks devblog. The devs were hoping for another week before servers started seeing the effects again, however, several of our servers experienced this crash over the weekend.
This issue has several telltale signs: performance goes to shit, people start lagging out, and biggest of all, loading a map save after a server restart causes a crash. We’ve been working with the developers to mitigate the issue as best we can, which has meant hours spent in attempts to restore map saves.
Hopefully a resolution is near, however, until a reliable fix is in play, populated servers may experience lag, extended downtime, and unscheduled map wipes. Know that we’re doing the best we can to avoid unnecessary wipes, but with an issue such as this, it is sometimes unavoidable.
Vending machine implemented
Helk has added the first iteration of the vending machine. This item - long in concept limbo - will allow players to sell their goods across the Rust landscape. It is currently craftable (40 hqm, 5 gears), however, the core functionality still needs to be added (buying, selling, etc.). Expect a full write up of this in our Thursday update post.
Armor door hatch functional
A huge functionality has been added to armored doors: the view hatch finally works! This has been implemented on both single and double armored doors, and allows you to ‘toggle hatch’ by holding E. Once opened, the hatch can be seen and shot through.
Delete all entities when EAC banned
In the wake of a large (800+ player) EAC ban, Garry has added an extra ‘fuck you’ for hackers. If a player is banned by EAC, all of their entities get deleted. That means all deployables and building blocks placed by that player will automatically be removed upon ban. Don’t worry, if you raided / killed a hacker and took their items, you’ll be able to keep them - no inventory items will be removed due to this change. This could have some interesting side effects for people basing with hackers...
Large furnace changes
Helk has shifted some things with large furnaces. After several requests on reddit, he has added the same ‘on/off’ buttons to the loot panel which the regular furnace has. He’s also made it so the furnace is only accessible from its alcoves (the openings under the sheet metal overhangs).
Flame turret changes
After its initial implementation last week, the flame turret is seeing a couple changes. Along with slowing player movement by 20% more, it also no longer damages deployables (boxes, furnaces, bags, etc.). In addition to this, they now require less network usage, which is always good when it comes to performance.
Other things
- No more fall damage into water
- Smoother hatch movement
- Paper cost reduced
- Granola bar eat sounds added