New weapon mods!
1:54pm EST - We’re on the cusp of a new month for Rust development and the forced wipe is imminent. Going live Thursday, this update will not only clear the map on every server, it’ll also usher in 2 new weapon mods, cheaper prices for other mods, bug fixes, and some improved dungeon art.
The new XP system will not be going live this week so there are no signs of a forced blueprint wipe. Let’s get into it...
Muzzle Boost
First of the 2 new mods, the muzzle boost increases the fire rate of weapons at the cost of velocity and accuracy. Good for when you’re planning on close range combat with a little spray and pray, this mod can be added to any gun (with attachment slots) and used in conjunction with any other mod but the silencer (because that also goes on the end of the barrel). Here are some pictures and details:
Cost
10 high quality metal
Craft time
120 seconds
Rarity
Blueprint Library
Muzzle Brake
Next we have the muzzle break. This mod lowers recoil but can make bullets more unpredictable. Costing a bit less than the muzzle boost, the brake will come in handy when lower recoil is key. Here are some details and pictures:
Cost
8 high quality metal
Craft time
120 seconds
Rarity
Blueprint Library
Mod prices reduced
In addition to the two new mods, prices of other weapons mods have been cut in half (except for the scope, that is still 50hqm). Here are the new prices:
Silencer
12 hqm
Laser sight
8 hqm
Flashlight
3 hqm
Antihack admin fixes
One of the byproducts of the various improvements and changes to the built in antihack system has been admins getting violations when in admin cheat mode. Andre has fixed this so no admins should get violations. He’s also fixed an issue where admins were taking damage when entering the water in admin cheat mode.
Dungeon progress
Vince is continuing his work on the dungeon art and textures. The pigeon nest has been textured along with the addition of some bird poop textures (nice!). This, coupled with the progress made earlier in the month, will have dungeons looking much more textured after the update. Here are some teaser shots:
Edit note: Since originally posting this, I found a couple visuals. I also realized the pigeon nest and sniper nest (aka water tower) are not the same thing - corrected the above text accordingly.
Other things
- Building blocks now store a unique building id
- Fixed being able to place boxes partially inside walls
- Bird poop sounds (horay?)
- Display suicides in separate column in stats console command