Rustafied

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Happy New Year!

1:45pm EST - The update is live and devblog just hit! Game on!

1:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - It’s a fresh year for Rust and it all starts off with a small update and forced wipe today. I hope everyone had a happy holiday and a great new year!

The update and forced wipe is expected at normal time, 2pm EST (7pm GMT). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day. 


So long, Xmas!

Today's update marks a change as we say goodbye to all the Christmas content. Farewell to St. Nick with his generous airdrops, goodbye to the jingle bells, and the presents that appeared nearby. We'll see them all again next December.


Small update

With the holidays having just passed, this update is lighter on new content and changes. But don’t worry, there's plenty of exciting developments ahead! Stay tuned for today's devblog, which will include a recap of 2024 and a sneak peek at what the developers have planned for 2025. I’ll drop a link to it above as soon as it’s available. As always, we’ll continue to keep you updated weekly on all the latest happenings in Rust development.


Fixes and Quality of life

Although not a lot of new content generally comes in January, we do have some various fixes and quality of life which goes live today.

  • Can pickup sleeping bags in tool cupboard radius

  • Fix quick craft button showing number of crafting tasks instead of number of items crafting

  • Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items

  • Fix wires being at wrong height when paste is auto-snapped to the terrain

  • Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning

  • Antihack kicks reserve slot for queue bypass

  • Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement

  • Tweaks to wolf and NPC AI

  • ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating

  • Converted f1 grenade to use specgloss

  • Fix industrial conveyor not pulling from the last dropbox slot

  • Improved behavior of zipline dismounts

  • Fix telephone using the numbered grid instead of letter grid

  • Add toast to variable zoom scope

    • will prompt you on hotkeys to zoom up and down

    • will stop showing once you click the button 5x

  • Fixed fish traps not working after a server restart if they were loaded with bait before the server saves

  • Fixed chat mute list exposing Steamids

  • Fixed T1SMG clipping issues

  • Fixed battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left

  • Added ‘set_battery_charge’admin command to manually modify battery charge


Upcoming excitement

There are a whole slew of projects in the works likely to be released this year. Here is a rundown of just some of the highlights:

  • Work on a primitive game mode with a slew of siege weapons, sheilds, and more (looks to be coming in February)

  • Jungle ruins monument, with new animals (snakes, crocodiles, etc.), swinging vines, and more

  • A 4 shot mini crossbow

  • A blowpipe

  • Knight Armor DLC