Ch-ch-changes
12:00am EST - With one week till the big update and forced wipe, we’re seeing a bunch of changes which could shift various meta’s of the game. We’re also seeing some fixes and quality of life changes too!
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Meta-changing changes
Alistair announced there are some changes to the game's meta hitting staging this week. Here is a summary:
Destroyed foundations block instant rebuilding
MLRS lockout increased to 20 from 10 minutes
High walls can be demolished up to 10 minutes after being placed (with hammer)
High externals now take 3 seconds to deploy, movement cancels placement
C4 prevents upgrading for 30s when it lands on a wall
Techtree unlock tax, WB1 0%, WB 2 10%, WB3 20%
Cargoship docks at both harbors
Also, he said “Some gunplay changes are on the way soon™”
Quality of life
Helk has swooped in with a ton of miscellaneous quality of life changes. Here is a summary:
Reduced HV ammo gunpowder cost
HV ammo craft yield increased to match non hv ammo
Torpedo craft yield increased to 5 from 3
Slightly increased torpedo surface accuracy
Submarine duo fires torpedos slightly faster than solo
Increased roadsign armor condition
Decreased metal plate craft cost from 25 to 18 hqm
Reduced cost of incendiary rockets and slightly increased damage
Reduced gear cost in HMLMG
Removed tech trash from drone crafting cost
Removed tech trash from RF items crafting cost (slight frag cost increase)
Fixed muted spread of incendiary rockets, updated visuals
Ability to auth friends on tool cupboards (similar to turrets)
Fixes
There’s also a bunch of miscellaneous fixes and quality of life changes in play. Here is a summary:
Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote)
Remove promote to leader popup when looking at another player
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
Fixed state where tutorial button in menu would show as not usable when it should be usable
Fix storage adapters blocking looting of boxes when looking directly at the adapters
Fix hover looting clothing inside full backpack not doing anything
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
Tesla Coils and Igniters no longer take damage when picked up
Patrol Heli improvements
In the wake of the behavioral changes to the patrol helicopter last month, we’re seeing a bunch of new changes and shifts this week. Here is a summary:
Reduced no go zone size
Way less liberal with the no go zone nearest edge calculation
Increased danger zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definitely targets the worst offenders)
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
Patched issue where heli could go and orbit a random zone far away for no reason
Fixed problem with monument crashing when there are no monuments in the map
Flee positions have set height now
Ensured start spinout is called on death enter instead
Fixed some extra unwanted state transitions
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
Removed other factors that could be contributing to far away orbit zones
Other stuff
Procedural maps will be downloaded from server instead of generated on client pc (should speed up load times)
Initial work on a Sperm Whale
A new traveling vendor is in the works
More work on bikes
More work on the new SKS gun
More tweaks for the Door Controllers
More work on the Radtown redux (legacy radtown)
Work on a legacy crate (perhaps to go with the radtown above)
More Nexus work