Forward progress and fixes!
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - We’re at the halfway point for Rust development for the month and we’re seeing work on new features and various fixes.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Radtown Redux
Nostalgia is in the air as a Radtown from the Legacy days is in the works! Over on the Radtown redux branch, we’re seeing a bunch of work on recreating the small radtown from Legacy. No visuals quite yet as it’s still pretty early in the process, but we’ll keep you posted as more comes to light.
Door controllers
The automated opening and closing of doors will soon be a bit different as Door controllers are now able to be deployed on doors (just like code locks). In addition to this, there are 3 new aux inputs for Open, Close, and Toggle. All in all this should allow you to more easily set up automated door mechanics on your base.
Patrol Helicopter changes
We continue to see some changes coming for the Patrol Helicopter. After a slew of changes in behavior which went live with the update earlier this month, we’re seeing some tweaks including the prototyping of a feature which would have the helicopter seek out a nearby monument to crash at on death. This stands to make obtaining that sweet loot a little more complicated as it may attract more people.
Electricity fixes
Building on the work for last month, we continue to see various changes and fixes to the electrical system. Here are some highlights:
Fixed default guide mesh orientation issues after rotating it
Fixed storage monitor not taking into account partial stack changes
Fixed AND, OR and XOR switches emitting light when unpowered
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
Fixed Memory Cell side inputs triggerable by 0 power circuits
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
Other stuff
New weapon being worked on (SKS rifle)
More progress on the M939 truck
More tweaks the Bradley scientists (including Heavy’s being added)
Work on being able to replace destroyed foundations
More work on cliff reworks
Allow vending machine to be rotated 90 degrees
Various improvements to the missions system being worked on
Some fixes for the Minigun
Enabled entity snapping on a couple other items (neon signs, CCTV, fluid pump / switch, electrical heater).
Some tweaks to the harbor topology
Fixed scale issue on Military Flamethrower worldmodel
A couple more commits for Nexus
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
Fix having to run 3m away from stash and return to reveal the stash