Fixes and forward progress
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - It’s been one week since the update and forced wipe and we’re seeing some fixes along with forward movement on new features.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Fixes
As per usual after a forced wipe and update (especially one as feature-rich as last week), there have been some hotfixes to go live in optional server / client updates. Here is a summary:
Fixes to directional sound
Fixed unable to drop items when mounted to vehicles
Fixed moonpool reflecting the sky
Fixed NPCs leaving doors open on the cargo ship
Fixed several areas on the oilrig appearing blocked when using low object quality
Fixed an issue where patrol helicopter wouldn't shoot rockets
Fixed Ping Estimator potentially causing minor server stall every 5 minutes
Updated pilot light on military flamethrower
Greatly reduced patrol helicopter event zone stale time
Added dedicated Retro Tool Cupboard view to the store page
Misc Error fixes
Bike progress
Work on bikes continues as the devs gave us another sneak peek of this upcoming functionality. Based on what we’re seeing, there may be manually operated bicycles along with motorbikes, and even potentially sidecars as well! We’ll keep you posted as more comes to light on this new vehicle type.
Bradley Heavy Scientist
Some changes are in the works for the new scientists which aid Bradley when being attacked. Along with adding heavy scientists into the mix, they will have more aggressive chase behavior and alternate between taking cover and chasing when spawning. These changes will likely go live with the update next month.
Power fixes
After all the improvements to electricity with the update last week, some more fixes and changes are on their way. Here is a summary of what’s been worked on so far:
Reduced Electrical Branch minimum branch out power from 2 to 1
Reduced electrical button press time from 5s to 1s
Reduced power burst from 2 to 1 power (given that they now consume 0 power)
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Added 'pipette' command: gives you the item you're looking at and places it in your hands
If you already have it, swaps it with your currently selected item
Other stuff
Movement on nexus / clan system (merged into main - potentially significant)
More work on the M939 truck
More work on cliff reworks
More work on outpost redesign
Work on wire slacking
Fixes for IO snapping
Fixes for Chicken Suit blocking prompts
Tweaks to the Patrol Heli behavior
Tweaks to Cargo Ship behavior
Some rewriting of ping estimation functionality
Fixed storage adaptor not working after reskinning a tool cupboard