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World update time!

1:50pm EST - The update is live and devblog is out! Have a great wipe!!

1:00pm EST - Our update stream is live! World update incoming!! twitch.tv/rustafied

12:00am EST - It’s update day, and boy, this is a huge one! On top of that, Charitable Rust is next week! Below is a summary of what you can expect to go live with the patch today.

The update and forced wipe is expected at normal time, 2pm EST (7pm BST). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day. 


Charitable Rust is next week!

Charitable Rust is just around the corner, kicking off next Saturday, October 12th. This year, we're rallying behind Direct Relief to support their mission of aiding people in conflict zones across the globe. Get ready for a full weekend of fun with our 12-hour live stream starting at 11am EST. Join us on our custom 2x vanilla server for a special weekend wipe featuring talent shows, art contests, parkour, races, labyrinths, arcade games, and loads more!

Don’t forget to pick up some exclusive skins via Twitch drops and on the item store. All proceeds from the four special item store skins will go to support this fantastic cause. Let’s make it a big one!


World update

Today marks a monumental update in Rust, with a massive overhaul to the procedural map generation leading the charge. There are some significant changes that are set to transform how you explore and interact with the world. Here’s a quick rundown of what’s new in today's update.

Rivers
Rivers got a huge overhaul this month. Depending on the map size, up to three rivers can spawn, each beginning as a thin stream in higher regions and gradually widening as they approach the coast. These rivers aren't just for show; they feature a current that speeds up travel in kayaks and boogie boards, adding a new layer of strategy and fun to water navigation. While these rivers flow under roads and train tracks, be aware that you can't kayak underneath these crossings. Get ready to explore these flowing new features!

Oases
Rust's desert biome has a refreshing update with the addition of oases! These serene spots feature fresh water, lush trees, and vibrant foliage, providing a stark contrast to the arid surroundings. There are three distinct variants of oases, bringing a bit of variety and life to the sands. On a standard-sized map, you can expect to find two of these tranquil havens. Whether you're seeking respite from the desert heat or a picturesque spot for your base, these oases are a welcome addition to the landscape.

Canyons
Rust's landscape is becoming even more rugged and adventurous with the introduction of canyons. These deep, buildable canyons are sprinkled with trees and nodes, offering unique opportunities for strategic base placements. Each canyon features more accessible entrances at either end, but for the bold, many areas are climbable, challenging players to explore vertically. These canyons also showcase some of the new cliff faces, adding dramatic visuals to the mix. You'll find these striking geological features in both the forest and desert biomes of the map, adding diversity and challenge to your surroundings.

Lakes
Also part of the world update, maps now feature three types of lakes, with typically two lakes spawning per map. These tranquil water bodies are nestled within the forest biome, adding picturesque spots that are not only perfect for setting up camp but also great for gathering fresh water and fishing. And for those looking to explore a bit more or snag those hard-to-reach fishing spots, these lakes occasionally spawn a rowboat. 

Cliffs and rock formations
Rust's world update has dramatically reshaped the terrain with the addition of stunning new cliff faces scattered across the map. These cliffs aren't just for show; they're fully interactive, with plenty of parts designed for jumping and climbing, challenging players to explore their heights. Alongside these new cliffs, the iconic God and Anvil rocks have made a comeback, complemented by a variety of new rock structures that may shift the meta of building going forward.

Radtown
Welcome to Radtown, Rust's latest monument that's shaking things up on the map! Splitting the road with its presence, this walled-off zone is packed with several buildings, each offering a touch of danger with its radioactive hotspots. While you won't find any puzzles or NPC’s here, the Radtown features resources including loot (wood boxes, food crates, barrels) and a Recycler to keep things interesting. Be cautious of the radiation levels, particularly inside the buildings. An exciting addition here is the ability to find and collect radioactive water, introducing a new twist. 

Radioactive water
Get ready to handle with care—the new radioactive water introduced in Rust's Radtown! Found in puddles around this monument, this hazardous liquid adds a layer of risk and strategy. Be cautious, as it will contaminate any fresh water sources it mixes with, turning them toxic. If sprayed on plants, it acts as a lethal herbicide, killing vegetation. Players should also beware of getting splashed, as it will expose them to radiation. 

Dive sites and Buoys
Dive into excitement with Rust's rework of diving sites, each now marked by new buoys bobbing on the water's surface. These sites are brimming with fascinating details, from crabs and skeletons to starfish, enriching your subaquatic exploration. There’s also good loot you can untie and have float up to the surface. But stay alert—sharks are known to roam these areas, adding a dash of danger to your dive. Remember, these sites aren’t marked on your map, so keep your eyes peeled for the buoys that herald these hidden treasures beneath the waves.

Legacy wood piles
Legacy wood piles are back in Rust, and they're set to become your new favorite method for quickly gathering wood. Each pile yields around 850 wood with just a few swings of your metal hatchet, and the best part? You don't need to aim at any specific spot—just swing away. This simple and efficient way to stock up on wood means you can spend less time chopping and more time building and crafting. Make sure to keep an eye out for these piles as you explore the world; they're a game-changer for resource gathering!

Waterwells
Waterwells just got a major upgrade in Rust, making these mini-monuments more useful. Each well now features a friendly NPC shopkeeper who sells teas, tools, and even some weapons. But that's not all—wells also spawn planter boxes for harvesting, along with special new food crates that feature various edibles and sometimes even teas. These handy spots aren't marked on the map, so you'll need to stumble across them as you explore. It's a great place to stock up and refresh your supplies while on the move!


Frontier Hazmat DLC

Get ready to gear up Rust style with the new Frontier Hazmat DLC launching with today's update! This DLC packs some seriously cool gear, including a rustic hazmat suit, a rugged frontier hatchet, and a blunderbuss skin for your double barrel shotgun, each boasting great looks and incredible detail. Whether you're exploring the map or defending your turf, these items will add some old-world charm to your adventures. Keep an eye on the item store and in-game store as these skins will be dropping just in time for the update.


High Caliber Revolver

Get ready to up your firepower with the High Caliber Revolver, hitting Rust in today's update. This new 6-shooter pistol eclipses the Python with superior damage, accuracy, and range, while trading off with a slower rate of fire to keep things balanced. It’s a beast that feeds on 5.56 ammo, giving you the power to pack a punch in your encounters. Perfect for players who want precision and impact in their shots, this revolver is set to be a new favorite in the arsenal of any gunslinger out there.

Crafting
4 Pipes
1 Spring
1 Gear
6 HQM

Workbench
Level 2 required

Craft time
30 seconds

Research cost
125 scrap


Diver Propulsion Vehicle

Dive deeper and explore faster in Rust with the upcoming introduction of the Diver Propulsion Vehicle (DPV). This personal watercraft, perfect for zipping through the waters, runs on low-grade fuel and can be deployed just like a boogie board. It's an excellent tool for taking full advantage of the new water points of interest that are also part of the update. Crafting this nifty vehicle requires 1 Tech Trash & 15 HQM, a level 1 workbench, 30 seconds of your time, and 20 scrap to research. Whether you're exploring dive sites or racing to Oilrig, the DPV is your go-to for aquatic adventure in Rust.

Crafting
1 Tech Trash
15 HQM

Workbench
Level 2 required

Craft time
30 seconds

Research cost
75 scrap


Other stuff

  • You can now place wallpapers on building block hardsides, but only inside your base

  • Note World Model Added

  • Improvements to brightness under water (you can see better now)

  • Repair bench UI now shows required ingredients as icons instead of texts

  • Allow blueprints to be learned directly from backpack

  • Driftwood produces more wood when gathered

  • Prevent building around the chinook hackable locked crate.  Uses same radius as patrol helicopter crates

  • Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up

  • Fixed paddling and above ground pools showing power usage 0

  • Fix rain getting players wet when they are inside train tunnels

  • Fixed bug that would sometimes cause the traveling vendor to only refill 1 at a time rather than refreshing the whole stock at once

  • Fixed bug where admins in god mode take 1 bleed damage on fall

  • Fix wall placed beside ramp not able to be replaced after it's destroyed

  • Fix foundations not being placeable when the middle is clipping into terrain or rocks

  • Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin

  • Fixed some world models getting spawned at the incorrect scale

  • Fix not being able to reskin industrial door with spraycan

  • Fixes to patrol helicopter damage

  • Improvements to underwater visibility

  • Car 'flipped' threshold is now around 80 degrees instead of 90

  • Fixes for cave reverb

  • Improvements to queue system