Rustafied

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Fixes and Forward Progress

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - We’re one week since the update and the team at Facepunch is cranking on fixes and various upcoming features.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Fixes

A number of fixes are in the works (and a couple have already be launched via hotfixes). Here is a summary:

  • Temporarily force disable DLSS due to error spam (live) and work on fixing said error

  • Fixes for building block placements (live)

  • Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall

  • Fix for parachutes deploying near helicopters

  • Dropped item fixes

  • Fixed Blackjack game stalling if a non-primary player left the game early in a round

  • Fixed NRE when using Eoka in rocking chair

  • Attempt to fix triangle floor / triangle roof stability edge case after server restart


M4 Shotgun incoming

A new weapon is in the works as of this week over on the ‘b_shotgun’ branch. Based on the commits, it appears this new shotgun will be a M4 - a tactical shotgun made by the Italian company, Benelli. This semi-automatic shotgun fires 12-gauge rounds like the other shotguns, and generally holds 6 rounds per magazine. 

Currently work is focused on view models, textures, and initial animations. No word on when we can expect this new boom-cannon in the game, but we’ll keep you posted as more comes to light.


Hackweek projects

Another hackweek is underway! If you’re unfamiliar, a hackweek is where the developers work on whatever they’d like to see in the game. Although not every hackweek project makes it to the primetime, some do (like chat emoji’s). Here are a couple of the projects in the works at the moment:

  • Voxel raiding - raiding destroys various parts of the walls

  • Gammagatchi - A Rust Tamagotchi

  • Rust expressions - Basic blockout in game code editor (not usable yet)

  • Fast mirror - more work on getting mirrors to reliably function in a performant fashion

  • Server side player movement - initial work to process all player movement on the server side instead of client side

  • Cliff rework - reworking various cliffs in the game

  • Wavemode - maybe a new gameplay mode? Not sure…


Nexus

We’re seeing some movement over on the Nexus branch. This not only encompasses the server-to-server transfer functionality, but also the upcoming clan functionality. This week, the focus appears to be on implementing various clan score events including player kills, deaths, destroying various items, hacking a crate, running the excavator, boarding the cargo ship, and more! It’s not immediately clear if / how these score events will be implemented in the wider game, or if they will just be part of certain events. We’ll keep you posted as more comes to light.


New building skins

There's more forward progress on upcoming building skins. First, the Frontier skin will likely be the next building skin DLC to launch, complimenting the vibe of the recently released frontier base decor items. There’s also a gingerbread base skin in the works for the upcoming Xmas event in December. Neither of these are readily available on the staging branch yet, but we’ll make sure to post more visuals as soon as they are.


Other stuff

  • Initial work on new explosions

  • Work on a new version of the nuclear power plant monument (2.0)

  • More work on tutorial island

  • Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)