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New items and hack week

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - As we hit the halfway point for the month, the team at Facepunch continues work on various fronts.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.


M4 shotgun

First spotted last week, a new branch is in the works for what could potentially be the next weapon to enter the game: The M4 shotgun. If you’re not familiar, this is a tactical shotgun created by the Italian company, Benelli. This semi-automatic weapon fires 12 gauge rounds and holds 6 rounds per magazine. No visuals yet as it is still on a separate branch, but we’ll keep you posted as more comes to light.

Edit: Looks like this might actually be a skin for an upcoming Legacy DLC.


Metal Detector

Also spotted for the first time recently, a Metal Detector is in the works. Along with some placeholder art, development so far appears to be related to detection and the associated UI elements. It’s not clear exactly how this will be rolled out in the game, but we’ll keep you posted as more comes to the surface.


Hack week continues

A couple developers continue to push forward on their hack week projects. Many started last week, there are some cool features in the works, some of which may one day make it in! Note: not all hack week projects make it into the game so take all of this with a grain of salt.

  • In-game code editor - potentially allow people to program their own chips in the game

  • New skin viewer - a better way to view skins maybe?

  • Voxel raiding - variable destruction of walls during raiding

  • Gammagotchi - A Rust version of the classic hand-held game, Tamogatchi

  • Contact shadow intensity - contact shadows respecting shadow intensity (foliage) and no longer overly dark


Misc fixes

The team is working on various fixes this week, too. Here is a summary of some of the priorities.

  • Various things to help fix electricity breaking on some servers

  • Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster

  • Don't allow trophy bags to be marked as ‘on’ (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse

  • Fixed multiple tea and pet vital bars appearing

  • Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects

  • Fix for waterguns not correctly applying the last burst of water

  • Fixes for some instances where repair cost would be 0 for a certain resource

  • Label power input on audio alarm

  • Turret will only accept the ammo of the current equipped gun

  • Adjusted sleep threshold down to 0.01 as there were rare cases of things going to sleep in bad positions


Other stuff

  • Despawn time of diesel and various other things increased

  • Increase stacksize of hbhf sensor from 1 -> 5

  • Barren maps are being retired

  • Work on some stuff for the Twitch Rivals event next month

  • More work on new explosions

  • More work on Powerplant 2.0 (updated version of the powerplant monument)

  • Initial work on milder post processing effects for cold, hot, hurt,radiation & arctic biome.

  • More work on tutorial island over on the Aux2 branch

  • Updated modding ore spawner prefabs to use proper scaled versions.

  • Added "_small" spawner prefab variants which uses cave sized ores.

  • More work on a legacy shelter (return of the OG shit shack?)

  • More preparation for the gingerbread skin (coming for the Xmas event in December)

  • Added 3 additional stone tiled cube prefabs