Rustafied

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Update time!

1:58pm EST - The update is live and devblog is out!

1:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - Update day is here! Along with the forced map wipe, you can expect some new content and various fixes.

Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Charitable Rust is next week!

That’s right! Our yearly charity event, Charitable Rust, happens next weekend, October 14th and 15th. This year, we’re supporting charity: water for the second time. This amazing organization brings access to fresh water to those around the world who need it most. 

Join us on our main event server for a 2x weekend wipe. Get your Twitch drops and item store skins (the proceeds of which go towards this amazing cause) starting next Thursday, October 12th. Also, check out other events during the weekend from FancyOrb and Nexus Online Services, along with Rust Reborn and Rusta-a-holics!

To help raise awareness, the Water Jug in game has been turned yellow this month! A huge thank you as always to Facepunch for their support with this event. Here is a preview of the skins going live next week!


Brutalist Building Skin DLC

The latest building skin for Rust goes live with the update today! The ‘Brutalist’ skin, originally a skin for the armored tier on staging, goes live with the update today as the 3rd building skin for the stone building tier. With a concrete, minimalist vibe, the Brutalist skin will be available for purchase on the item store around when the update hits. 


More weather

As part of the balance shifts, the devs have turned up the dial on Mother Nature's fury. Buckle up, because bad weather is about to become a more common companion on the harsh Rust landscape. Rain, storms, and thick fog will be creeping in with increased probability post-update. 

There is, however, a silver lining amidst the storm clouds. Water catchers will now work overtime during inclement weather. When it's raining, they'll fill up faster, and in the midst of a storm, they'll reach capacity even faster. 


Tool Cupboard inventory layout

Some tweaks to the layout of the tool cupboard are in store for this update. First, the overall layout of the UI has been shifted, allowing players to see the protected time left and tool slots at the same time. Also, one additional slot has been added for tools, bringing the total up to 5. This is one extra place for your Spray Can, Hammer, Building Plan, Wire Tool, Pipe Tool, or Hose Tool.


Balance changes

After polling the audience for some balance changes last month, the development team is working on a couple things to shift. Here is a summary:

  • MP5 buff: bullet velocity and damage has been slightly increased. Also, its accuracy while bursting has been increased

  • Turrets are limited to 12 in a 40m radius. Any further turrets placed in radius will be automatically disabled

  • Spawning near certain monuments (including Oilrigs) has been restricted. This means you can no longer spawn on a Tugboat right near Oilrig

  • Small battery output and capacity has been buffed

  • Expanded workbench source area so players are now able to stand slightly further away and craft

  • Slightly brighter underwater visibility

  • Reduced water pump preventbuilding volume


Homing Missile Launcher ADS

After going live last month, the Homing Missile Launcher did not have the normal aim down sight functionality (ADS) which most guns have. That changes with the update today, however, as a new ADS ability has been added. Unlike most guns, the Homing Launcher ADS features a fresh UI which takes over the user's view and shows some targeting and locking information.


Other stuff

  • Global networked bases / global rendering is enabled by default again

  • ‘Use cache’ option added to in game server list

  • More polishing for helicopter sounds (turret reload, additional movement / physics / explosion sounds for scrappy and minicopter)

  • More loot in launch site main building of launch site

  • Moved light switches of LS main building to second set of entrance doors, players will now always pass one

  • Fix for bows offsetting view slightly when deployed

  • Added a button on the map view to toggle vending machine and bag visibility

  • Fixes to minicopter pushing

  • Checks to make sure a RHIB never drifts onto a cargo ship

  • Improvements to DOF (depth of field) system

  • Better checks for parachutes deploys

  • Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds