Monument progress and more
1:00pm EST - Our update preview stream is live! twitch.tv/rustafied
12:00am EST - Another week in Rust development and we’re seeing various fixes and progress on new features. The next update and forced wipe is 2 weeks from today on July 7th.
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Trainyard update
Work continues on the Trainyard update branch. With much of the focus on the new Ore Harvester monument functionality, it appears as though we’ll soon have a new method of gathering and potentially transferring ore around the map. So far it seems as though ore will be extracted using this monument then loaded into nearby train wagons (if in position).
It’s not yet clear if this monument will be added to the existing trainyard or enter the game as a standalone. Either way, it does look like this will be attached to the above rail network and could open up the ability to move resources around the map like never before. Given the speed of commits, it looks like the team could be pushing for this all to go live with the July 7th update. As always, we’ll keep you posted as more comes to light.
Monument light switches
In addition to the new monument, some work on existing landmarks is taking place on the branch. Specifically, it seems lights and switches for said lights are being added to various sites around the map including gas stations, supermarkets, lighthouses, and the airfield. Still on the trainyard update branch, we’ll have to wait till that is merged to fully investigate.
Parachutes!
A new branch popped up today with a feature we haven’t heard about in Rust in years. The Parachute branch appears to be the initial work on adding functional parachutes into the game. We did see a similar branch back in 2018, however, work stalled and the project entered concept limbo… until now! We’ll keep you posted as more comes to light.
Spraycan tweaks
Some improvements to free spray are in the works. Along with adding a crosshair for when in free spray mode, the default max sprays per player has been increased from 25 to 40. These changes and maybe a couple more are due for the July 7th update.
Rust+ banning
The ability for server moderators to ban players from the Rust+ app are soon to be in. With the ‘appban’ and ‘appunban’ commands, moderators will be able to ban players from just the Rust+ app without banning them from the server.
Other stuff
More work on pets (including a ‘GSD’ model - German Shepard maybe?)
Fixed crosshair not appearing when first person spectating
More work on admin panel to review player generated content in the server
Allow rideable horses to bypass the clipping check when mounted to an elevator
Admin spawnable modular car prefabs - includes presets for 2, 3 and 4 mod setups. Each spawn with full health
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
Kayak now faces away from the player by default
Mailbox, BBQ, medium battery and windmill now face towards the player by default
Testing out new inventory idle animations
Block map name in disconnect menu in streamer mode too