Rustafied

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Rail Network, Ziplines, and more!

2:00pm EST - The update is live and devblog is out!

1:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - Update day is here and there are some sweet new things in store for players this month including the above rail network, power ziplines, new achievements, and more!

The update is expected to hit normal time (2pm EST / 7pm GMT). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Power ziplines

Another new way to get from point A to point B has entered the game. After update, players will find that most of the various high tension power lines have been modified to allow for ziplining! To participate, simply climb up the new platforms on the high tension line structures. Once you reach the top, look at the start of the line and click ‘e’ when you see ‘Use Zipline’. 

You’ll then start zipping down the line, gradually picking up speed. Ziplining players are able to drop off at any time by pressing space (watch out for that fall damage though) and speed up by holding ‘w’. Players on the zipline are not able to fire weapons, so you’ll want to be mindful of nearby foes.

The other cool thing about these ziplines is they provide new ways to get into various monuments. Special zipline routes have been created for the various monuments around the map, giving players new opportunities for ingress. Base owners beware, though. Building under an active zipline will open you up to players dropping on your roof — build accordingly. 


Above rail network

A new way to get around the map enters the game today: the above rail network. This railroad encompasses most of the map, creating a pseudo-circle of sorts around procedurally generated terrain (it shows up on any map size 4250 and above).

Consisting of a unified loop, this network doesn’t have any branches or alternative routes of sorts. You can make out the tracks on the in-game map represented by a thin gray line.

As of writing, there are no vehicles (workcarts, trains, or the like) spawning on these tracks on staging. We’ll keep a close eye as the update nears to see if this shifts. Keep in mind, this is an initial implementation and there is likely more planned on the horizon.

Edit: I have received confirmation that no trains or workcarts will be spawning on the tracks for today’s update.

* Vehicles in pictures were spawned in with admin commands


Monument lighting

Continuing their work from last month, the team has improved lighting at several more monuments for todays update. You’ll see more refined lighting at Airfield, Artic Bases, Fishing Villages, and more.


Magnetic Crane improvements

The Magnetic Crane at Junkyard received a couple more improvements this month. Here are the details:

  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up

  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero

  • Fixed modular cars no longer correctly supporting the semi-secret mouse steer option

  • "Occupied" message no longer shows when looking at vehicle modules with no mount points

  • Fixed glitching start/stop sounds caused by poor speed calculations


General QoL

What’s an update day without some good ole’ quality of life improvements? Here is a summary of the QoL making its way in today:

  • Status information (wet, cold, starving, etc.) on hud is no longer blocked by the helmet overlay UI

  • Fixed default graphics quality being set to “Super Potato” on first install. Now set to “Good”

  • Fix for Nvidia reflex causing AMD GPU’s to get low fps

  • Fix not being able to kick players from taxi module from driver seat

  • Fixed Autoturret idle animation moving more slowly at higher server framerates


New Achievements

A number of new achievements are also due in this month. It looks like they will be in the realm of type of fish caught, car passengers, scrap transport helicopter rides, and CCTV cameras. We’ll have to wait till the update hits Steam to see exactly what they are.

Check out the new achievements here.


New landmine art

You’ll want to keep a close eye out for the new landmine models around after the update. With a fresh look, these landmines still pack the same punch (no changes to stats or the like).


Easter is coming

April is here and with it, another Rust Easter event! Expected to go live next week, this event will feature the classic Easter hits like Egg Hunts, Rustigie Eggs, and Bunny Ears. On top of that, it appears as though some new goodies are in store for us this year, too. We’ll post all the details prior to the event going live.


Twitch Rivals this month

The first Rust Twitch Rivals event kicks off this month on April 14th. With $100,000 in prizes, this stands to be a thrilling time! There are some dog tags in the game with this update which appear to be for this event (currently no use in normal gameplay for them). Check out the Twitch Rivals schedule page for more information.


Other stuff

  • New pictures for the loading screen backgrounds

  • Fix for parenting errors with some instruments

  • More in-depth official server analytics


On the horizon…

The team is also cranking on a bunch of other branches full of future functionality. Here are some highlights of what’s to come:

  • PvP update / recoil shifts

  • Modular weapons

  • Pets

  • Clans system

  • Hapis conversion

  • New building blocks

  • Server to server transfer (nexus)