Rustafied

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QoL and more

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - One week till the update and forced wipe and we’re seeing optimizations, new features, and some quality of life.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Summary video

Here’s our weekly development summary video from TGG.


General quality of life

A couple more general QoL changes are coming in next week:

  • Modular cars take 4x as long to decay by default

  • 7 on hotbar now holsters whatever you’re holding

  • If a belt item is equipped when opening the inventory that item will be automatically selected

  • Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node (very subtle number rounding)


NVG improvements

Some big improvements to the Night Vision Goggles made their way in to staging this week!


Server browser tag filter

A new way to browse for servers will enter the game next week. Players will now be able to select the tags they want and see only servers with that tag.


Magnetic crane updates

  • Prevent magnet crane magnet from getting close enough to the driver to hurt them

  • Magnet crane stability work. Less wobbly/floaty feeling

  • Magnet crane exhaust goes more when the player is using movement controls

  • Magnet crane audio now stops running when the crane is inactive


Monument lighting upgrade

The lighting around monuments has been improved this week as the ‘monument lighting upgrade’ branch has been merged into staging. You’ll notice some tweaks and improved environmentals to various monuments around the map.


Other stuff

  • More work on a working rail network

  • Removed puzzle loot out of snowmobile spawn garage

  • Rebalanced garland protection - no longer takes multiple rocket hits

  • More work on pets

  • Some world model fixes

  • Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory

  • Hapis progress