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Voice Props DLC and crawling

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - We’re at the halfway point in Rust development for the month and the dev team has some exciting things in store!

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


‘Voice Props’ DLC incoming

A new DLC has come to light this week. Scheduled to go live with the July 1st update, the Voice Props (working title) DLC features a slew of new items, mostly related to recording and broadcasting things. The list so far includes: a recorder, cassette tapes, answering machine ability, mobile phone, boom box, speakers, megaphone, and microphone stand.

Oh, and it includes a disco ball, dance floors, lasers, lights, and several new dancing emotes. All in all, it’s a shitload of content which has just hit staging for testing this week. We’ll be playing with all this stuff and posting more information as it solidifies on staging. In the meantime, check out the in-depth preview from Shadowfrax.


New wounding

Being downed will soon come with two options: 

  1. Lay still, like the fucked gimp that you are

  2. Crawl around, like the also fucked gimp you are

That’s right, crawling away will soon be a viable option in some cases when wounded. The functionality is still on a separate branch as of writing this, however, a number of commits are painting a picture of how this will work.

Basically, when wounded, you’ll either go into an immobile state (like what we’re used to) or you can crawl. Your chance to recover will be affected by your food and water levels (more food / water = higher chance to recover). Also, if you have a Large Medkit in your belt, your recovery chance will be 100% once the wounded time is up. As you can imagine, this will use up the Medkit. There is a check though that will account for the small chance that you would have recovered on your own. If this happens, your Medkit will not be used - logic being you would have recovered anyway.

Another cool addition to this is the ability for another player to use a Syringe on a wounded player to have them recover immediately. This used to be a feature but was disabled in 2016. More details on all this functionality as it gets merged into the main branch.

Edit: A bit more from a recent commit: Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.


Save214

Changes to procedural map generation are on the horizon. As is commonplace, a new ‘save’ branch has taken form. At the moment, it appears much of this work relates to new content for the train tunnels and their entrances. Here are a couple teasers which show off one of these new entrances. It also looks like train signals will be included in this body of work.

Generally speaking, these ‘save’ branches get merged in a couple days before the update hits, so we’ll post more pictures and information once that occurs.


Subs and underwater labs

Another exciting group of content which could be live in July has been worked on this week. The submarines and underwater labs continue to take form on a separate branch. The latest work is on the underwater lab generation along with some sample layouts for said labs. 

Based on previous commits, it seems like these labs may be full or partially procedurally generated. You’ll also recall the solo and duo submarines included in this body of work. They will dock with the underwater labs, allowing for players to traverse into the depths of the Rust waters to obtain loot.

All of this is still on a separate branch, so no visuals quite yet. As always, we’ll fill you in with more information once it becomes available. 


Other stuff

  • Hitch & trough can now be placed down narrow triangle passages

  • Added admin command player.gesture_radius to make all players in a radius gesture. Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"

  • Fixed not being able to mount minicopter due to overzealous clipping check