Rustafied

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Let's Mix it up!

1:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - Update day is upon us and there are some game changers coming. 

The patch is expected to hit at normal time (2pm EST / 7pm BST) and will force a map wipe as always. Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Mixing Table

Most noteworthy addition of the update, the Mixing Table is in. And what does it do exactly? Simple. It mixes berries into teas with benefits… and a couple other things.

Here’s how it works: Berries have been added into the game. You collect said berries and place them in the mixing table to craft teas. Teas provide boosts for player health or gathering abilities. Add 5 teas together to make a better tea (which has better benefits). You can make a couple other things too like gunpowder, low grade fuel... oh and explosives (if you have the blueprint). 

Since adding this to staging last week, the developers have tweaked some things. With a buff to duration, gathering teas now last around 30 minutes while health teas still last roughly 5. Also, instead of 5 tiers, there’s only 3 - so rather than needing over 3k berries to get a top tier, it’s more like 125. They’ve also added a recipe book to the UI for easy reference.

For all the details and recipes for the new Mixing Table, check out our new guide: Mixing Tables in Rust.

Mixing Table Info

Crafting cost
200 metal frags
100 stone

Crafting time
30 seconds

Workbench
Level 1 required

Research cost
75 scrap

Bandit purchase
175 scrap

Types of Tea

more info in…


Wooden Barricade Cover

A homage to the days of Legacy, the Wooden Barricade Cover provides quick cover in a firefight. These wood deployables can be stacked to 10 and are a bit taller than a player model. Much less expensive than the High External Wooden Wall, these puppies will block several clips of gunfire while also decaying faster to reduce map clutter.

Crafting cost
250 wood

Crafting time
25 seconds

Workbench
Level 1 required

Research cost
20 scrap

Bandit purchase
75 scrap

Stacks to
10


Roof improvements

You’ll notice some significant shifts to roof pieces as you’re building your first base post wipe. A slew of improvements have been implemented for conditional roof blocks, filling previous gaps and giving them a much more natural look and feel.


Armored passenger module added

The first new vehicle module has arrived and it’ll help protect you and your brosephs as you roll through the rough roads of Rust. The Armored Passenger Module goes live today and it is quite the beast. With working front and side windows, this two passenger, one socket module pairs perfectly with its cockpit older sibling. 

Speaking of which, the Armored Cockpit also got a bit of a facelift.

Cost
225 frags
10 HQM

Crafting time
30 seconds

Workbench
Level 3 required

Research
125 scrap


Vehicle QoL

A new module isn’t the only change with vehicles this month. The team has completed a number of quality of life shifts to make it a bit easier for you Rust gearheads. Here is a lowdown:

  • Make sure modules have some health when initially spawned in

  • Engine internals now survive twice as long

  • Cars can climb hills better

  • Lifts can be placed in tighter areas (including T-shaped floor sections)

  • Fixes and improvements for car collisions


Sunburn updates

Our fun in the sun items which went live last month got a little love for this update. Boogie boarders of Rust will be happy to know the board now inherits 50% of player velocity when placed, allowing for a smoother transition into water. Also, picture frames are no longer tinted, making photos darker than they should be. Finally, the above ground pool’s health has increased to 600.


Horseshoe cave nerf

A big setback for all the cave dwellers out there as a large nerf was applied to some prime cave real estate. Players are no longer able to build in the middle building pocket in the horseshoe cave. They can still build on both ends, but losing that middle build zone is a real nerf in the nuts.


Produce exchange nerf

Exchanging goods for scrap got a bit of a nerf this month. Now it’ll take either 80 cloth or 15 corn to get 10 scrap. Although this won’t necessarily stop groups from farming for a ton of scrap, it should slow them down a bit.


MIDI binding

Some awesome functionality for content creators is now available too. These tools allow you to bind certain hardware controls to admin commands which can be used in demo playback for easy access to cinematic effects. Sound complicated? Well, it kind of is. But it’s also fucking awesome:

More info on the Rust Wiki.


Tons of misc stuff

The team also completely a huge amount of miscellaneous fixes, tweaks, and improvements throughout the month of July. Here is a portion of it all:

  • Fixed supply drop flying away after getting hit by projectiles

  • Fix for minicopters and modular cars becoming unusable after loading from a save if the server was saved during engine start up

  • Only show hostile marker when within 200m of safe zone

  • Fix drink icon on water catcher panel being under the item icon

  • Also disable moving on the item icon because it's water

  • Move heavy helmet overlay above the scope overlay

  • Fix RF transmitter frequency sometimes not showing up on the item icon

  • Fixed skin not getting applied to thrown satchel charge. Skin also gets applied when picking up a dud satchel charge

  • Fixed skins not applying to bone knife and club in third person

  • Added Hapis Farming vending machine for map makers

  • Fixed getting dismounted while flying low over AirWolf on HapisIsland

  • Faster water pumps and pumps yield more water per pump

  • Reduced Transport Heli outer bounds to match its actual size, they were massive

  • Updated HBHF sensor description to match the true detection range

  • Slightly increased HBHF range (15m)

  • Increase HackableCrate mass from 500kg to 1500kg

  • Fixed a bug in F9 screenshots, they now disable AA as they're supposed to

  • Added inventory.listloadouts to list all saved loadouts. Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded