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Night Vision and Monument Bypass!

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - With one week to go before the big update and forced wipe, the team is making some great progress on long term projects along with adding some new items in.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Night Vision Goggles added

Seeing at night has become a bit more feasible with the addition of Night Vision Goggles. These work by projecting and amplifying infrared light. Although they don’t provide perfect vision at night - especially at distances - they do allow you to see your immediate surroundings much better than with the naked eye.

Worn on your head (duh), these goggles can be toggled on and off with the ‘F’ key. By default, they last 900 seconds before running out of juice. To recharge them, simply bring to a nearby workbench level 2 or 3 and hit the ‘refill’ button in your tab menu. Similar to how the diving tank refills work, you’ll lose a bit of max charge each time you recharge the batteries.

Note that you can’t wear any other type of head protection with the goggles on, but they do provide a slight bit of protection from weapons and the elements. Made of high quality metal and tech trash, these bad boys are 125 scrap to research and require a workbench level 2 to craft. Here are more details and some on / off comparison shots.

Crafting cost
10 high quality metal
2 tech trash

Crafting time
30 seconds

Research cost
125 scrap

Workbench
Level 2 required

Recycles for
5 high quality metal
1 tech trash

Buy at Bandit Camp
250 scrap


Monument bypass changes

Some big balance shifts to progression are in as the monument bypass work has been merged with staging. Along with blocking many monument shortcuts with sheet metal, the hackable crate spawns on Oil Rig are now in the red keycard room. 

Here is a (not necessarily complete) list of what we’ve noticed so far:

Large Oil Rig
Hackable crate now in red keycard room
All keycard spawners removed

Small Oil Rig
Hackable crate now in red keycard room

Harbor 1
Green key card room windows have been covered by sheet metal

Harbor 2
Green key card room windows have been covered by sheet metal

Power Plant
Green Card area blocked off with sheet metal

Train yard
A metal grate was added to the top of the blue card room

Water treatment plant
Blue key card room has been blocked by sheet metal

Launch Site
More SAM sites
SAM sites can only be damaged by projectiles and explosives now

Compound
Extra sentry at compound to cover dead spot near recycler


Electric Heater added

Just in, the Electric Heater can be mounted on walls and provides warmth in a radius when turned on. Here is some more info (subject to change):

Crafting cost
200 metal frags

Crafting time
30 seconds

Research cost
75 scrap

Workbench
Level 1 required

Recycles for
100 metal frags


Farming changes

After the significant shifts and additions to farming launched earlier this month, we’ve been seeing some tweaks to balance and the addition of several helpful new items over the past couple weeks. That work has been merged into staging so we can expect it all to go live with the update next Thursday.

Along with sprinklers being more efficient, the growth and yield genes are now more effective. Fireballs also require less water from a sprinkler to be extinguished and they’ll put out Beancan grenades most of the time.

Finally, several new items have been added to improve the lives of farmers all over Rust. Note: The values associated with these items may change prior to the update.


Fluid Combiner

Have multiple sources of fluid which need to go to the same place? Worry no more, the Fluid Combiner is here! It combines 3 sources of liquid into 1.

Crafting cost
5 high quality metal

Crafting time
30 seconds

Research cost
20 scrap

Workbench
Level 1 required

Recycles for
3 high quality metal


Water Pump

Having to scoop buckets of water manually from the river or shoreline isn’t ideal. Thankfully, an automated option has been added! Simply place a Water Pump near a body of water, add power, then hook up to your other water entities.

Crafting cost
500 wood
200 metal frags

Crafting time
2 minutes

Research cost
75 scrap

Workbench
Level 2 required

Recycles for
250 wood
100 metal frags


Powered Water Purifier

Pumping water from the ocean? You’ll want to remove the salt, and wouldn’t you know it, now you can! The Powered Water Purifier will turn saltwater into fresh water as long as power is running to it.

Crafting cost
5 high quality metal
15 metal frags
20 cloth

Crafting time
30 seconds

Research cost
75 scrap

Workbench
None

Research cost
500 scrap


Oil Refinery fixes

The Oil Refinery has recieved some tweaks and fixes this week. Along with fixes for excessive bounds and socket mismatches, some placement issues in small spaces have been resolved. Also, the Oil Refinery can now be repaired.


Mixing table. What is it?

More work this week on the mixing table branch. Although the purpose of this is still unknown, many of the commits have been around berry plants, spawns, and colors. What will this mixing table do? How could that involve berries?

I reached out and asked but Adam wasn’t ready to tell what its purpose will be. He did, however, rule out the idea of it being for dying clothes. More on this as it becomes clear.

Edit: There’s now been a commit related to a tea recipe on this branch. Interesting…


Other stuff

  • Reduced the number of times a red keycard could be used

  • Added farming vending machine to Hapis Island map

  • Some model updates to animals

  • Voice props branch progress

  • Vehicles branch progress

  • HDRP work

  • Console branch work