Rustafied

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Compound Bow on the way!

3:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:26am EST - With just one week before the big update, we’ve got a new type of bow on the way!

Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day.


Compound Bow

A new type of weapon is almost here! The initial implementation for the Compound Bow is in progress on a separate branch. Although we can't test it out in game yet, Helk shared some details (and a video) with me.

The Compound Bow builds strength as you pull back on the string. The longer you hold, the more damage your arrow will do (and the farther it’ll go). It has a strength meter directly under the iron sights to show how hard you are pulling. This meter will reset if you move, so only those standing still will be able to fire a full power shot. See it in action here.

We’ll update this post with all the pertinent information once the branch is merged in and we can test it out.

Edit: The Compound Bow is now on the staging branch. Here is some more info and pictures:

Cost
100 Wood
75 Frags
2 Rope

Ammo
Arrows (duh)

Blueprint
Default

Workbench
Level 1 required


Plant information

Farmers of Rust just got a powerful new tool. An information panel has been added when looking at items you’ve planted (in planters and out). It includes the plants age, progress, hydration, and yield percentage. Now you no longer need to guess how far along your crops are or if they need water.


Bandit town guards

Work this week has started on guards for the upcoming Bandit town monument. This new monument, set to be added next week, plans to be the ying to the outposts yang. What does this mean exactly?

Based on what Helk has shared with me, the Bandit town guards are basically like the Scientists at the Outposts, but they look like normal people. Although there won’t be a ‘safe zone’ per say, these guards will engage people who fuck around.

As with all in progress functionality, all this is subject to change prior to going live next week.


Underwater vegetation

Diving in Rust should be more interesting soon as Vincent has started work on an underwater vegetation branch. Although there are no visuals for this yet, it appears various foliage will soon be added to the underwater sections of the map. More on this as it progresses.


Underwear art assets

It looks like a new article of clothing may soon be making its way into the game. Underwear art assets have been committed by Taylor. No word on exactly how or when this will be added, but as always, we’ll keep you posted.