Rustafied

View Original

Eureka!

5:00pm EST - The update is live and devblog is up! Also, check out the Facepunch blog post on the 5th anniversary of Rust.

2:30pm EST - Our update stream is live! twitch.tv/rustafied

1:45pm EST - Just got an estimate from Helk - the update is planned to go live around 3:00 to 3:30pm EST. We’re going to put our update stream live 30 minutes early so we have time to show stuff off!

12:00am EST - December is upon us, and with it, an an update we’re ex-static about! A powerful new dynamic has made its way into the game, opening up a slew of new options for base comfort and security. We’ve also got a new weapon, exclusive helmet, and more!

As with all updates, there is no set time for this one to go live. Generally speaking though, the patch tends to hit between 2 and 5pm EST. Our update stream goes live at 3pm EST (or earlier if the patch is imminent). Follow @Rustafied for news throughout the day.


Update Summary Video

Here’s our update summary video from Puddy!


Electricity is here!

A system long in the depths of concept limbo is finally here. Electricity provides a powerful new set of tools for Rust players, allowing for tons of fresh possibilities in the realm of base defense, automation, and more!

An addition to the game of this magnitude calls for an entire guide, and that's just what we’ve created. For details on every new electric item along with practical examples, check out our fresh guide, “Electricity in Rust”.

For those who aren’t looking for something quite so in depth, here’s a summary of the main things to know about this shocking new functionality. As with all new additions to the game, don’t be surprised if some of this information changes. We’ll keep stuff up to date as much as possible…

Power generation and storage

Before setting up those laser traps and pressure pads, you’re going to need to generate some electricity and store it. For getting that electricity, you have two options: the Large Solar Panel or Wind Turbine. For storage, you have two choices, a Small or Large Battery. Keep in mind, all of the electric items (with the exception of the wire tool) are non-default blueprints.

Connectivity

Once you have a source of power, you’re going to need some way to connect the devices. Enter: the Wire Tool. This item is crafted with High Quality Metal and facilitates the flow of electricity through various power-hungry pieces of equipment.

To work with wire, equip it then left click on an attachment cube of one of the devices you’d like to connect (it looks like an off white box which expands and turns yellow when you point at it). From there you can left click on the wall to pin the wire (cable management anyone?) and guide the wire to the other item you’d like to connect.

Wall in the way? No problem, simply walk around to the other side and the wire will go straight through. Each run of a wire can travel up to 30 meters or 16 pinned points. The wire tool itself has an unlimited amount of wire at the moment, so go nuts!

Switch it up

Next up, you probably want some ability to toggle this electricity on and off. For that, we’ve got a couple options: switch, pressure pad, laser detector, and timer - each one is pretty self explanatory as far as what it does. Mount them and hook up a wire to the input and output.

Drop some logic

Now that you’ve got a power source, switch, and some wire, you may want to step it up a notch with some logic. For this we’ve got an array of items such as a AND / OR / XOR Switches, Blocker, Counter, and Memory Cell.

These items open up a ton of opportunities for lighting set ups, traps, tracking, and more. You might want to brush up on your electrical engineering skills though, the complexity can go up drastically as you add more things into the mix.

…and more!

There’s several other items which utilize electricity including a door controller (for opening and closing doors) and various wiring tools like a splitter, branch, and combiner. You can also run electricity to ceiling lights to operate them. Best of all, this is only the beginning, we expect more electrical items to be added in the future.

Oh, and here’s a quick look video of electricity in Rust from Puddy.


M39 added

A new addition to the Rust arsenal has arrived! The M39 is a semi automatic military grade weapon. With a 20 round clip of 5.56 ammo and 3 attachment slots, this new rifle has greater range, deals more damage, and fires faster than its less militant cousin, the Semi Automatic Rifle.

Like all other military grade weapons, this gun cannot be crafted or researched. At the moment, the only place to find one is in Bradley crates - this may change in the future.


Underwear censorship

Streamers rejoice as Facepunch upped its game when it comes to hiding Newman's private parts. No longer must you rely on the temperamental pixelation of naughty bits - form fitting undergarments have been added as an option. To select, simply toggle the nudity setting on the bottom of the main options menu.


Clatter Helmet

A funky new helmet has made its way into the mix this month. To commemorate the launch of their newest game, Clatter, Facepunch has added this special item. Only available to those who purchase the game, the Clatter Helmet provides the same protection as a Bucket Helmet (and looks freaking cool to boot).

Don’t expect to be prancing around after the fresh wipe in one of these quite yet as Clatter is not yet available for purchase on the Steam store. Stay tuned later in December once it releases for access to this exclusive new headgear.


Ladders on cargo ships

Boarding the cargo ships which circle the waters of Rust has gotten a bit easier this update as ladders can now be placed anywhere on the cargo ship.


AI Tweaks

The AI in Rust has been buffed a bit with improvements to the NPC’s in Military Tunnels. Junkpile NPC’s will also now prefer to hug to cover rather than chase players over open terrain. Finally, when moving to maintain cover, it’s now ensured they are allowed to fire at will.


Happy Birthday Rust!

Rust is turning 5 in a couple days! To celebrate this occasion, a Birthday Cake item has been added. It functions similar to a Rock but deals a bit more damage. Word is you’ll spawn with this item on the actual birthday, December 11th (not confirmed).


Other stuff

  • Christmas content will go live on December 13th

  • Fixes to some glitches with the bow

  • New skins added

  • Smoother elevator action

  • Oil rig monument didn’t quite make it in this month (expect to see it in the January update)

  • Fixed ore spawn issues on custom maps with certain biome distributions

  • Minor Hapis fixes / tweaks

  • Some fixes for invalid projectiles

  • Storage boxes drop their items at the last position they took damage at


See this content in the original post

Holiday Build Contest

‘Tis the season and to celebrate, we’re running a Holiday Build Contest! Starting this weekend, players will be able to join a special server and start building their own holiday scene (supplies will be provided). The contest will run till the end of the month and we’ll be giving out VIP packages to the winners. Here are the details:

  • Players may join the server and draw up to 2 pictures each for our Art Contest, and may build one Winter/Christmas scene.

  • The server will be open for players to draw & build on as of Sunday, December 9th at 12pm EST and end on Sunday, Dec 23rd.

  • Judging will begin after the 23rd and the winners will be announced during the January 3rd Stream

  • Building supplies and deployables will be given out by using our /kit command. The server is set to PVE so nobody will be able to impact other players work, and there won't be any PVP on the server.

  • The server will be found in the Modded Section and is called: Rustafied's Holiday Event Contest or direct connect with ‘client.connect 216.52.143.207:28096’

  • Prizes will be:

    • 1st - 6 months of Platinum VIP

    • 2nd - 3 months of Platinum VIP

    • 3rd - 1 month of Platinum VIP