Rustafied

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Update time

3:00pm EST - The update and devblog are live!

2:00pm EST - Our update stream is live! twitch.tv/rustafied

11:50am EST - Just got word from Helk he's nerfed the muzzle brake. Details added below...

12:40am EST - It’s update day and we’re looking at fixes, optimizations, improvements to AI, and a new feature for vending machines.

Our update stream will go live at the normal time (2pm EST). Follow @Rustafied for news throughout the day. Let’s get into it...


Update summary video

Here's the update summary video from Puddy.


AI work

Helk has implemented a bunch of improvements for the new animal AI. Most important, the navmesh now generates a lot faster. This is significant because the navmesh part of a server start process still causes CPU to spike to 100%.

You can be a bit more tactical while hunting, as a cone of sight has been added to animals, allowing you to sneak up on them. Animals now properly run out of stamina, and will flee until recharged. Also, wolves and bears are more aggressive while boars and stags only attack now if you get too close (then they’ll flee). Chicken damage has been reduced as well.

Finally, animals should pop up and down a lot less now while they walk on uneven surfaces. The animal AI is still in its infancy - expect more changes in the coming weeks.


Muzzle brake nerf

Responding to various complaints about how OP it is, Helk has nerfed the muzzle brake in a couple ways. The projectile velocity has been reduced to 80% and the projectile distance has been reduced to 75%. He's also made the aimcone much larger, making bullets less accurate.


Eoka buff

In an effort to make this early game gun more viable, Helk has lowered the aimcone of the Eoka, increasing the chances of more pellets hitting the target.


Vending machine names

Proprietors of Rust can now name their vending machines. Defined in the administration panel, this label appears on paper maps when hovered over.


F7 improvements

Andre has also made some welcomed tweaks to the F7 reporting feature. First, to reduce clutter, he’s omitted the entire friends list in the hacker report player selection. He’s also made it so your most recent killer is at the top of that player selection.


Death screen names

Andre has made it so the name which shows up on the deathscreen is the player's actual name on Steam. This will hopefully prevent namespoofing and other general fuckery.


Optimization

Entity pooling has been added to animals and a whole bunch of deployables. What does this mean? Pooling basically creates less performance overhead when things are being created or destroyed.


Other stuff

  • New skins added to the item store
  • Fixed camera clipping issues with view model crossbow animations
  • Properly ignore hud setting for blackout overlays (scope/helmet/binoculars)
  • Fixed a couple errors with models and ragdolls introduced last week
  • Tweaks to sound distances and some mixes

New Edge Video: Basics of Building

Continuing our Edge-ucational series of videos, I'm proud to present: Basics of Building. This should sum up the ultra-basic fundamentals, expect an advanced building techniques video next week.